A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes
Open Access
- 15 February 2017
- journal article
- research article
- Published by Springer Science and Business Media LLC in Multimedia Tools and Applications
- Vol. 77 (2), 2849-2871
- https://doi.org/10.1007/s11042-017-4467-6
Abstract
No abstract availableKeywords
Funding Information
- Ministerio de Ciencia y Tecnología (FPU12/04310)
- Horizon 2020 (644187, 687676)
- Universidad Complutense de Madrid (GR3/14-921340)
- Comunidad de Madrid (ES) (S2013/ICE-2715)
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