Making visible: using simulation and game environments across disciplines
- 1 March 2004
- journal article
- Published by Emerald in On the Horizon
- Vol. 12 (1), 22-25
- https://doi.org/10.1108/10748120410540463
Abstract
Simulation and game environments exemplify effective pedagogical principles; enable students to manipulate concepts, principles, systems and variables; and are applicable to curricula across academic disciplines. Illustrative examples of simulations and games used for instruction by government, industry and academia are provided.Keywords
This publication has 1 reference indexed in Scilit:
- What video games have to teach us about learning and literacyComputers in Entertainment, 2003