Immersive protein gaming for bio edutainment
- 1 December 2006
- journal article
- research article
- Published by SAGE Publications in Simulation & Gaming
- Vol. 37 (4), 466-475
- https://doi.org/10.1177/1046878106293677
Abstract
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring stereographic visualization, 3D modeling, and game interaction is developed for students to learn amino acids, α-helices, β-sheets, and other protein structure information. A pilot study is performed in this work with Singapore Chinese High School; initial results of this study are presented.Keywords
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