Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Top Cited Papers
- 1 August 2006
- journal article
- Published by MIT Press in PRESENCE: Virtual and Augmented Reality
- Vol. 15 (4), 381-392
- https://doi.org/10.1162/pres.15.4.381
Abstract
No abstract availableKeywords
This publication has 18 references indexed in Scilit:
- Contributions of Psychophysiology to Media Research: Review and RecommendationsMedia Psychology, 2004
- Physiological measures of presence in stressful virtual environmentsACM Transactions on Graphics, 2002
- A Cross-Media Presence Questionnaire: The ITC-Sense of Presence InventoryPRESENCE: Virtual and Augmented Reality, 2001
- Self/other organization in human psychological development.Development and Psychopathology, 1997
- Social Support Effects on Cardiovascular ReactivityPsychosomatic Medicine, 1997
- The emotion probe: Studies of motivation and attention.American Psychologist, 1995
- Being There: The Subjective Experience of PresencePRESENCE: Virtual and Augmented Reality, 1992
- The Relationship Between Cardiovascular Responses in the Laboratory and in the FieldPsychophysiology, 1990
- Guidelines for Human Electromyographic ResearchPsychophysiology, 1986
- Effects of arousal level and below-zero habituation training on the spontaneous recovery and dishabituation of the orienting responsePhysiological Psychology, 1977