Perceived Orientation in Physical and Virtual Environments: Changes in Perceived Orientation as a Function of Idiothetic Information Available
- 1 February 2002
- journal article
- research article
- Published by MIT Press in PRESENCE: Virtual and Augmented Reality
- Vol. 11 (1), 19-32
- https://doi.org/10.1162/105474602317343631
Abstract
Two experiments examined perceived spatial orientation in a small environment as a function of experiencing that environment under three conditions: real-world, desktop-display (DD), and head-mounted display (HMD). Across the three conditions, participants acquired two targets located on a perimeter surrounding them, and attempted to remember the relative locations of the targets. Subsequently, participants were tested on how accurately and consistently they could point in the remembered direction of a previously seen target. Results showed that participants were significantly more consistent in the real-world and HMD conditions than in the DD condition. Further, it is shown that the advantages observed in the HMD and real-world conditions were not simply due to nonspatial response strategies. These results suggest that the additional idiothetic information afforded in the realworld and HMD conditions is useful for orientation purposes in our presented task domain. Our results are relevant to interface design issues concerning tasks that require spatial search, navigation, and visualization.Keywords
This publication has 13 references indexed in Scilit:
- Path Reproduction Tests Using a Torus TreadmillPRESENCE: Virtual and Augmented Reality, 1999
- The Effects of Proprioceptive and Visual Feedback on Geographical Orientation in Virtual EnvironmentsPRESENCE: Virtual and Augmented Reality, 1999
- Between Desktop and Head Immersion: Functional Visual Field During Vehicle Control and Navigation in Virtual EnvironmentsPRESENCE: Virtual and Augmented Reality, 1999
- Task performance in virtual environments used for cognitive rehabilitation after traumatic brain injuryArchives Of Physical Medicine and Rehabilitation, 1998
- Spatial Updating of Self-Position and Orientation During Real, Imagined, and Virtual LocomotionPsychological Science, 1998
- ABSTRACT AND SCENOGRAPHIC IMAGERY: THE EFFECT OF ENVIRONMENTAL FORM ON WAYFINDINGJournal of Environmental Psychology, 1998
- Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path IntegrationPRESENCE: Virtual and Augmented Reality, 1998
- The Room Effect: Metric Spatial Knowledge of Local and Separated RegionsPRESENCE: Virtual and Augmented Reality, 1998
- The Effectiveness of Virtual Reality for Administering Spatial Navigation Training to FirefightersPRESENCE: Virtual and Augmented Reality, 1997
- MOVEMENT AND WAYFINDING IN THE KING SAUD UNIVERSITY BUILT ENVIRONMENT: A LOOK AT FRESHMAN ORIENTATION AND ENVIRONMENTAL INFORMATIONJournal of Environmental Psychology, 1996