PARALLEL ALGORITHM FOR COLOUR TEXTURE GENERATION USING THE RANDOM NEURAL NETWORK MODEL

Abstract
We propose a parallel algorithm for the generation of colour textures based upon the non-linear equations of the "multiple class random neural network model". A neuron is used to obtain the texture value of each pixel in the bit-map plane. Each neuron interacts with its immediate planar neighbours in order to obtain the texture for the whole plane. A model which uses at most 4(C2 + C) parameters for the whole network, where C is the number of colours, is proposed. Numerical iterations of the non-linear field equations of the neural network model, starting with a randomly generated image, are shown to produce textures having different desirable features such as granularity, inclination and randomness. The experimental evaluation shows that the random network provides good results, at a computational cost which is considerably less than that of other approaches such as Markov random fields.