UX Curve: A method for evaluating long-term user experience
Open Access
- 1 September 2011
- journal article
- Published by Oxford University Press (OUP) in Interacting with Computers
- Vol. 23 (5), 473-483
- https://doi.org/10.1016/j.intcom.2011.06.005
Abstract
The goal of user experience design in industry is to improve customer satisfaction and loyalty through the utility, ease of use, and pleasure provideKeywords
This publication has 27 references indexed in Scilit:
- Shifts in sensory dominance between various stages of user–product interactionsApplied Ergonomics, 2010
- Best practices in longitudinal researchPublished by Association for Computing Machinery (ACM) ,2009
- Towards a theory of user judgment of aesthetics and user interface qualityACM Transactions on Computer-Human Interaction, 2008
- Delight by Design: The Role of Hedonic Versus Utilitarian BenefitsJournal of Marketing, 2008
- User experience - a research agendaBehaviour & Information Technology, 2006
- The Interplay of Beauty, Goodness, and Usability in Interactive ProductsHuman–Computer Interaction, 2004
- Understanding experience in interactive systemsPublished by Association for Computing Machinery (ACM) ,2004
- The Thing and I: Understanding the Relationship Between User and ProductHuman–Computer Interaction Series, 2003
- The Effect of Perceived Hedonic Quality on Product AppealingnessInternational Journal of Human–Computer Interaction, 2001
- Extracting meaning from past affective experiences: The importance of peaks, ends, and specific emotionsCognition and Emotion, 2000