Synthetic texturing using digital filters
- 1 July 1980
- journal article
- Published by Association for Computing Machinery (ACM) in ACM SIGGRAPH Computer Graphics
- Vol. 14 (3), 294-301
- https://doi.org/10.1145/965105.807507
Abstract
Aliasing artifacts are eliminated from computer generated images of textured polygons by equivalently filtering both the texture and the edges of the polygons. Different filters can be easily compared because the weighting functions that define the shape of the filters are pre-computed and stored in lookup tables. A polygon subdivision algorithm removes the hidden surfaces so that the polygons are rendered sequentially to minimize accessing the texture definition files. An implementation of the texture rendering procedure is described.Keywords
This publication has 4 references indexed in Scilit:
- An improved illumination model for shaded displayCommunications of the ACM, 1980
- A hidden-surface algorithm with anti-aliasingPublished by Association for Computing Machinery (ACM) ,1978
- The use of grayscale for improved raster display of vectors and charactersPublished by Association for Computing Machinery (ACM) ,1978
- Texture and reflection in computer generated imagesCommunications of the ACM, 1976