Abstract
This paper describes the control of a simulatedthree-dimensional model of a human runner. The rigidbody model has seventeen segments and thirty controlleddegrees of freedom. The dynamic parametersof the simulation were computed using data measuredfrom humans to produce a model that is biomechanicallyrealistic within the constraints of a rigid bodyapproximation. We developed locomotion control algorithmsthat allow the model to run at a variety ofspeeds and to turn to face in an...

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