AR-Arm
- 25 February 2016
- conference paper
- conference paper
- Published by Association for Computing Machinery (ACM) in Proceedings of the 7th Augmented Human International Conference 2016
- p. 31-31:4
- https://doi.org/10.1145/2875194.2875237
Abstract
In many activities, such as martial arts, physical exercise, and physiotherapy, the users are asked to perform a sequence of body movements with highly accurate arm positions. Sometimes, the movements are too complicated for users to learn, even by imitating the action of the coach directly. This paper presents a fully immersive augmented reality (AR) system, which provides egocentric hints to guide the arm movement of the user via a video see-through head-mounted display (HMD). By using this system, the user can perform the exactitude of arm movement simply by moving his arms to follow and match the virtual arms, rendered from coach's movement of database, in the first-person view. To ensure the rendered virtual arms correctly aligned with the user's real shoulders, a calibration method is proposed to estimate the length of the user's arms and the positions of his head and shoulders in advance. In addition, we apply the system to Tai-Chi-Chuan practicing, our preliminary study has shown that the proposed egocentric hints can provide intuitive guidance for users to follow the arm movement of the coach with exactitude.Keywords
This publication has 14 references indexed in Scilit:
- OutsideMePublished by Association for Computing Machinery (ACM) ,2015
- Physio@HomePublished by Association for Computing Machinery (ACM) ,2015
- Presence and discernability in conventional and non-photorealistic immersive augmented realityPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2014
- YouMovePublished by Association for Computing Machinery (ACM) ,2013
- Augmented reality in the psychomotor phase of a procedural taskPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2011
- Support system for guitar playing using augmented reality displayPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2006
- Implementation and Evaluation of “Just Follow Me”: An Immersive, VR-Based, Motion-Training SystemPRESENCE: Virtual and Augmented Reality, 2002
- Recent advances in augmented realityIEEE Computer Graphics and Applications, 2001
- A flexible new technique for camera calibrationIEEE Transactions on Pattern Analysis and Machine Intelligence, 2000
- Evaluating the effectiveness of augmented reality displays for a manual assembly taskVirtual Reality, 1999