A Clustering Approach to the Vision-Based Interface for Interactive Computer Games
- 1 January 2003
- book chapter
- conference paper
- Published by Springer Science and Business Media LLC in Lecture Notes in Computer Science
Abstract
No abstract availableKeywords
This publication has 4 references indexed in Scilit:
- Computer vision for computer gamesPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Real-Time Face Detection and Tracking Using PCA and NNLecture Notes in Computer Science, 2002
- Computer vision for interactive computer graphicsIEEE Computer Graphics and Applications, 1998
- Visual interpretation of hand gestures for human-computer interaction: a reviewIeee Transactions On Pattern Analysis and Machine Intelligence, 1997