The Play of Imagination
- 22 April 2007
- journal article
- Published by SAGE Publications in Games and Culture
- Vol. 2 (2), 149-172
- https://doi.org/10.1177/1555412007299458
Abstract
As games, particularly virtual worlds, become increasingly popular and as they begin to approximate large scale social systems in size and nature, they have also become spaces where play and learning have merged in fundamental ways. More important is the idea that the kind of learning that happens in the spaces of these massively multiplayer online games is fundamentally different than what we have come to consider as standard pedagogical practice. The distinction the authors make is that traditional paradigms of instruction have addressed learning as “learning about,” while these new forms of learning deal with knowledge through the dynamic of “learning to be.”It is the authors' contention that the experiences offered within virtual worlds provide a fundamentally different way of thinking about learning that may provide some keys to the development of future pedagogical practice.Keywords
This publication has 12 references indexed in Scilit:
- How Computer Games Help Children LearnPublished by Springer Science and Business Media LLC ,2006
- Video Games and the Future of LearningPhi Delta Kappan, 2005
- Collateral Learning and the Eco-Cultural Paradigm in Science and Mathematics Education in AfricaStudies in Science Education, 1995
- Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: Interaction versus observationJournal of Applied Developmental Psychology, 1994
- The Use and Experience of the New Video Media Among Children and Young AdolescentsCommunication Research, 1990
- Situated Cognition and the Culture of LearningEducational Researcher, 1989
- Effects of Playing Videogames on Children's Aggressive and Other Behaviors1Journal of Applied Social Psychology, 1988
- Affect of the Game PlayerPersonality and Social Psychology Bulletin, 1986
- Video Games and Aggression in Children1Journal of Applied Social Psychology, 1986
- Videogames, Television Violence, and Aggression in TeenagersJournal of Communication, 1984