Simulation of Augmented Reality Systems in Purely Virtual Environments
- 1 March 2009
- conference paper
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE) in 2009 IEEE Virtual Reality Conference
- p. 287-288
- https://doi.org/10.1109/vr.2009.4811058
Abstract
We propose the use of virtual environments to simulate augmented reality (AR) systems for the purposes of experimentation and usability evaluation. This method allows complete control in the AR environment, providing many advantages over testing with true AR systems. We also discuss some of the limitations to the simulation approach. We have demonstrated the use of such a simulation in a proof of concept experiment controlling the levels of registration error in the AR scenario. In this experiment, we used the simulation method to investigate the effects of registration error on task performance for a generic task involving precise motor control for AR object manipulation. Isolating jitter and latency errors, we provide empirical evidence of the relationship between accurate registration and task performance.Keywords
This publication has 2 references indexed in Scilit:
- Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: viewing conditions and rendering latencyPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Registration Error Analysis for Augmented RealityPRESENCE: Virtual and Augmented Reality, 1997