Mapping learning and game mechanics for serious games analysis
- 5 January 2014
- journal article
- Published by Wiley in British Journal of Educational Technology
- Vol. 46 (2), 391-411
- https://doi.org/10.1111/bjet.12113
Abstract
No abstract availableFunding Information
- EACEA Agency of the European Commission
This publication has 25 references indexed in Scilit:
- Assessment in and of Serious Games: An OverviewAdvances in Human-Computer Interaction, 2013
- A systematic literature review of empirical evidence on computer games and serious gamesComputers & Education, 2012
- Interactivity and Reward-Related Neural Activation during a Serious VideogamePLOS ONE, 2012
- Designing Effective Serious Games: Opportunities and Challenges for ResearchInternational Journal of Emerging Technologies in Learning (iJET), 2010
- Supporting authors in the development of task‐based learning in serious virtual worldsBritish Journal of Educational Technology, 2009
- Enhancing the educational value of video gamesComputers in Entertainment, 2009
- HopeLab's Approach to Re-MissionInternational Journal of Learning and Media, 2009
- Serious games for higher education: a framework for reducing design complexityJournal of Computer Assisted Learning, 2008
- A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized TrialPEDIATRICS, 2008
- How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?Computers & Education, 2006