Re-purposing existing generic games and simulations for e-learning
- 30 November 2007
- journal article
- Published by Elsevier BV in Computers in Human Behavior
- Vol. 23 (6), 2656-2667
- https://doi.org/10.1016/j.chb.2006.08.002
Abstract
No abstract availableKeywords
This publication has 4 references indexed in Scilit:
- Engaging by design: How engagement strategies in popular computer and video games can inform instructional designEducational Technology Research and Development, 2005
- Participating in Classroom Mathematical PracticesJournal of the Learning Sciences, 2001
- Multimedia and the learner's experience of narrativeComputers & Education, 1998
- Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and gamesEducational Technology Research and Development, 1996