Engagement in the course of programming in higher education through the use of gamification
- 22 July 2019
- journal article
- research article
- Published by Springer Science and Business Media LLC in Universal Access in the Information Society
- Vol. 18 (3), 583-597
- https://doi.org/10.1007/s10209-019-00680-z
Abstract
No abstract availableKeywords
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