Online motion synthesis using sequential Monte Carlo
- 27 July 2014
- journal article
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 33 (4), 1-12
- https://doi.org/10.1145/2601097.2601218
Abstract
No abstract availableThis publication has 26 references indexed in Scilit:
- Real Time Animation of Virtual Humans: A Trade‐off Between Naturalness and ControlComputer Graphics Forum, 2010
- Sampling-based contact-rich motion controlACM Transactions on Graphics, 2010
- State of the Art in Example‐Based Motion Synthesis for Virtual Characters in Interactive ApplicationsComputer Graphics Forum, 2010
- Contact-aware nonlinear control of dynamic charactersACM Transactions on Graphics, 2009
- Optimal gait and form for animal locomotionACM Transactions on Graphics, 2009
- Optimization-based interactive motion synthesisACM Transactions on Graphics, 2009
- Simulation of Human Motion Data using Short‐Horizon Model‐Predictive ControlComputer Graphics Forum, 2008
- Synthesizing physically realistic human motion in low-dimensional, behavior-specific spacesACM Transactions on Graphics, 2004
- Efficient synthesis of physically valid human motionACM Transactions on Graphics, 2003
- A tutorial on particle filters for online nonlinear/non-Gaussian Bayesian trackingIEEE Transactions on Signal Processing, 2002