Modeling the Acquisition of Fluent Skill in Educational Action Games
- 27 August 2007
- book chapter
- conference paper
- Published by Springer Science and Business Media LLC in Lecture Notes in Computer Science
Abstract
No abstract availableThis publication has 3 references indexed in Scilit:
- Digital game-based learningComputers in Entertainment, 2003
- Knowledge tracing: Modeling the acquisition of procedural knowledgeUser Modelling and User-Adapted Interaction, 1995
- Skill acquisition and the LISP tutorCognitive Science, 1989