Abstract
Simulations and adventure games are attractive to teachers who take a communicative language teaching approach. Overt grammar instruction may accompany such activities, but it occurs when learners perceive a communicative need (i.e., post facto). In the author's experience, students in communicative classes have tended to progress more rapidly, scoring higheron level tests at the end of the term. The keys to success are the selection of appropriate simulations and games and the design of ways to integrate them into the curriculum.