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A hierarchical approach to interactive motion editing for human-like figures
Home
Publications
A hierarchical approach to interactive motion editing for human-like figures
A hierarchical approach to interactive motion editing for human-like figures
JL
Jehee Lee
Jehee Lee
SS
Sung Yong Shin
Sung Yong Shin
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1 January 1999
conference paper
conference paper
Published by
Association for Computing Machinery (ACM)
p.
39-48
https://doi.org/10.1145/311535.311539
Abstract
No abstract available
Keywords
HIERARCHICAL TECHNIQUES
INVERSE KINEMATICS
MOTION ADAPTATION
MOTION EDITING
SPACETIME CONSTRAINTS
Cited by 311 articles