A narrative literature review of games, animations and simulations to teach research methods and statistics
- 1 May 2014
- journal article
- review article
- Published by Elsevier BV in Computers & Education
- Vol. 74, 1-14
- https://doi.org/10.1016/j.compedu.2014.01.004
Abstract
No abstract availableKeywords
This publication has 44 references indexed in Scilit:
- Gaming in the ClassroomTeaching of Psychology, 2013
- Embedding game-based problem-solving phase into problem-posing system for mathematics learningComputers & Education, 2012
- Deal or No Deal: using games to improve student learning, retention and decision-makingInternational Journal of Mathematical Education in Science and Technology, 2011
- Statistical literacy at university level: the current trendsProcedia - Social and Behavioral Sciences, 2010
- The application of Simulation‐Assisted Learning Statistics (SALS) for correcting misconceptions and improving understanding of correlationJournal of Computer Assisted Learning, 2010
- Helping Students Develop Statistical Reasoning: Implementing a Statistical Reasoning Learning EnvironmentTeaching Statistics, 2009
- Pedagogical utilization and assessment of the statistic online computational resource in introductory probability and statistics coursesComputers & Education, 2008
- We Can Still Learn About Probability by Rolling Dice and Tossing CoinsTeaching Statistics, 2005
- Of Poohsticks and p-Values: Hypothesis Testing in the Hundred Acre WoodTeaching Statistics, 2004
- Exploring the Probabilities of 'Who Wants to be a Millionaire?'Teaching Statistics, 2003