A game-theoretic approach to integration of modules
- 1 January 1994
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in Ieee Transactions On Pattern Analysis and Machine Intelligence
- Vol. 16 (11), 1074-1086
- https://doi.org/10.1109/34.334387
Abstract
No abstract availableThis publication has 26 references indexed in Scilit:
- The Organization Of Curve Detection: Coarse Tangent Fields And Fine Spline CoveringsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2005
- Noncooperative games for decentralized integration architectures in modular systemsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Coordinating a robot arm and multi-finger hand using the quaternion representationPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Lunar base construction robotsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2002
- Boundary finding with parametrically deformable modelsIeee Transactions On Pattern Analysis and Machine Intelligence, 1992
- Reinforcement of linear structure using parametrized relaxation labelingIeee Transactions On Pattern Analysis and Machine Intelligence, 1992
- Integrating region growing and edge detectionIeee Transactions On Pattern Analysis and Machine Intelligence, 1990
- Trace inference, curvature consistency, and curve detectionIeee Transactions On Pattern Analysis and Machine Intelligence, 1989
- Frameworks for Cooperation in Distributed Problem SolvingIEEE Transactions on Systems, Man, and Cybernetics, 1981
- Optimality and non-scalar-valued performance criteriaIEEE Transactions on Automatic Control, 1963