Acquiring 3D indoor environments with variability and repetition
- 1 November 2012
- journal article
- research article
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 31 (6), 1-11
- https://doi.org/10.1145/2366145.2366157
Abstract
Large-scale acquisition of exterior urban environments is by now a well-established technology, supporting many applications in search, navigation, and commerce. The same is, however, not the case for indoor environments, where access is often restricted and the spaces are cluttered. Further, such environments typically contain a high density of repeated objects (e.g., tables, chairs, monitors, etc.) in regular or non-regular arrangements with significant pose variations and articulations. In this paper, we exploit the special structure of indoor environments to accelerate their 3D acquisition and recognition with a low-end handheld scanner. Our approach runs in two phases: (i) a learning phase wherein we acquire 3D models of frequently occurring objects and capture their variability modes from only a few scans, and (ii) a recognition phase wherein from a single scan of a new area, we identify previously seen objects but in different poses and locations at an average recognition time of 200ms/model. We evaluate the robustness and limits of the proposed recognition system using a range of synthetic and real world scans under challenging settings.Keywords
Funding Information
- Seventh Framework Programme (303541)
- National Science Foundation (9.15E+12)
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