Settling the complexity of computing two-player Nash equilibria

Abstract
We prove that Bimatrix, the problem of finding a Nash equilibrium in a two-player game, is complete for the complexity class PPAD (Polynomial Parity Argument, Directed version) introduced by Papadimitriou in 1991. Our result, building upon the work of Daskalakis et al. [2006a] on the complexity of four-player Nash equilibria, settles a long standing open problem in algorithmic game theory. It also serves as a starting point for a series of results concerning the complexity of two-player Nash equilibria. In particular, we prove the following theorems: —Bimatrix does not have a fully polynomial-time approximation scheme unless every problem in PPAD is solvable in polynomial time. —The smoothed complexity of the classic Lemke-Howson algorithm and, in fact, of any algorithm for Bimatrix is not polynomial unless every problem in PPAD is solvable in randomized polynomial time. Our results also have a complexity implication in mathematical economics: —Arrow-Debreu market equilibria are PPAD -hard to compute.
Funding Information
  • National Natural Science Foundation of China (60553001)
  • Division of Computing and Communication Foundations (DMS-0635607CCF-0832797)
  • National Science Foundation (CCR-0311430CCR-0635102ITR CCR-0325630)
  • Ministry of Science and Technology of the People's Republic of China (2003CB3178072004CB318108, 2007CB8079002007CB807901)
  • Division of Mathematical Sciences (DMS-0635607CCF-0832797)

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