Exploring how individual traits influence enjoyment in a mobile learning game
Open Access
- 1 April 2017
- journal article
- Published by Elsevier BV in Computers in Human Behavior
- Vol. 69, 347-357
- https://doi.org/10.1016/j.chb.2016.12.053
Abstract
No abstract availableKeywords
This publication has 44 references indexed in Scilit:
- Engagement, enjoyment, and energy expenditure during active video game play.Health Psychology, 2014
- Emotions, self-regulated learning, and achievement in mathematics: A growth curve analysis.Journal of Educational Psychology, 2013
- Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game EnjoymentPRESENCE: Virtual and Augmented Reality, 2011
- A Pluralist Conception of PlayJournal of the Philosophy of Sport, 2010
- Development of an Instrument to Measure Enjoyment of Computer Game PlayInternational Journal of Human–Computer Interaction, 2010
- Understanding the behavioural intention to play online gamesOnline Information Review, 2009
- Intrinsic Motivation of Pre‐service Primary School Teachers for Learning Chemistry in Relation to their Academic AchievementInternational Journal of Science Education, 2008
- A Computer Achievement ModelComputers in the Schools, 1999
- Ego-involved persistence: When free-choice behavior is not intrinsically motivatedMotivation and Emotion, 1991
- Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor AnalysisResearch Quarterly for Exercise and Sport, 1989