Evaluating Computer Games for Language Learning
- 1 June 1991
- journal article
- research article
- Published by SAGE Publications in Simulation & Gaming
- Vol. 22 (2), 220-223
- https://doi.org/10.1177/1046878191222006
Abstract
The success of games in second language teaching and the success of computers as game machines have led to the increasing use of computer games in foreign language classes. For teachers and software developers interested in this application, two crucial questions arise for a given program: How do we determine whether students will consider it a game? How do we determine whether it helps students learn language? These questions are explored and some recommendations for answering them are provided.Keywords
This publication has 1 reference indexed in Scilit:
- An Integrated Framework for CALL Courseware EvaluationCALICO Journal, 2013