Loot boxes and the convergence of video games and gambling
- 1 September 2019
- journal article
- letter
- Published by Elsevier BV in The Lancet Psychiatry
- Vol. 6 (9), 724-725
- https://doi.org/10.1016/s2215-0366(19)30285-8
Abstract
No abstract availableThis publication has 4 references indexed in Scilit:
- Adolescents and loot boxes: links with problem gambling and motivations for purchaseRoyal Society Open Science, 2019
- The relationship of loot box purchases to problem video gaming and problem gamblingAddictive Behaviors, 2019
- Loot box limit‐setting: a potential policy to protect video game users with gambling problems?Addiction, 2019
- Video game loot boxes are psychologically akin to gamblingNature Human Behaviour, 2018