‘To play or not to play’: A cross-temporal investigation using hedonic and instrumental perspectives to explain user intentions to explore a technology
Open Access
- 30 September 2010
- journal article
- Published by Elsevier BV in International Journal of Human-Computer Studies
- Vol. 68 (9), 572-588
- https://doi.org/10.1016/j.ijhcs.2010.03.004
Abstract
No abstract availableKeywords
This publication has 90 references indexed in Scilit:
- Motivationally selective risk judgments: Do fear and curiosity boost the boons or the banes?Organizational Behavior and Human Decision Processes, 2007
- Role of time in self-prediction of behaviorOrganizational Behavior and Human Decision Processes, 2006
- Understanding mobile handheld device use and adoptionCommunications of the ACM, 2003
- Resistance to change: Developing an individual differences measure.Journal of Applied Psychology, 2003
- A Longitudinal Field Investigation of Gender Differences in Individual Technology Adoption Decision-Making ProcessesOrganizational Behavior and Human Decision Processes, 2000
- Organizational Mechanisms for Enhancing User Innovation in Information TechnologyMIS Quarterly, 1999
- Computer Technology Training in the Workplace: A Longitudinal Investigation of the Effect of MoodOrganizational Behavior and Human Decision Processes, 1999
- Information Technology Adoption Across Time: A Cross-Sectional Comparison of Pre-Adoption and Post-Adoption BeliefsMIS Quarterly, 1999
- The Role of Optimum Stimulation Level in Exploratory Consumer BehaviorJournal of Consumer Research, 1992
- Microcomputer Playfulness: Development of a Measure with Workplace ImplicationsMIS Quarterly, 1992