An evolutionary-based hyper-heuristic approach for the Jawbreaker puzzle
- 13 September 2013
- journal article
- Published by Springer Science and Business Media LLC in Applied Intelligence
- Vol. 40 (3), 404-414
- https://doi.org/10.1007/s10489-013-0470-4
Abstract
No abstract availableKeywords
This publication has 47 references indexed in Scilit:
- Single-player Monte-Carlo tree search for SameGameKnowledge-Based Systems, 2012
- Multi-objective optimization of a stacked neural network using an evolutionary hyper-heuristicApplied Soft Computing, 2012
- Solving Japanese nonograms by Taguchi-based genetic algorithmApplied Intelligence, 2012
- A graph coloring constructive hyper-heuristic for examination timetabling problemsApplied Intelligence, 2011
- Games and machine learning: a powerful combination in an artificial intelligence courseComputer Science Education, 2010
- Solving Nonograms by combining relaxationsPattern Recognition, 2009
- Heuristic, meta-heuristic and hyper-heuristic approaches for fresh produce inventory control and shelf space allocationJournal of the Operational Research Society, 2008
- Evolutionary computation and gamesIEEE Computational Intelligence Magazine, 2006
- Applying inexpensive AI techniques to computer gamesIEEE Intelligent Systems, 2002
- Using a computer game to develop advanced AIComputer, 2001