Real-time BRDF editing in complex lighting
- 1 July 2006
- journal article
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 25 (3), 945-954
- https://doi.org/10.1145/1141911.1141979
Abstract
No abstract availableThis publication has 28 references indexed in Scilit:
- Efficient Shadows for Sampled Environment MapsJournal of Graphics Tools, 2006
- Precomputed shadow fields for dynamic scenesACM Transactions on Graphics, 2005
- Efficient BRDF importance sampling using a factored representationACM Transactions on Graphics, 2004
- Triple product wavelet integrals for all-frequency relightingACM Transactions on Graphics, 2004
- Structured importance sampling of environment mapsACM Transactions on Graphics, 2003
- A geometry-based soft shadow volume algorithm using graphics hardwareACM Transactions on Graphics, 2003
- Clustered principal components for precomputed radiance transferACM Transactions on Graphics, 2003
- Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environmentsACM Transactions on Graphics, 2002
- Frequency space environment map renderingACM Transactions on Graphics, 2002
- An Anisotropic Phong BRDF ModelJournal of Graphics Tools, 2000