Applying a 3D virtual learning environment to facilitate student’s application ability – The case of marketing
- 31 January 2011
- journal article
- Published by Elsevier BV in Computers in Human Behavior
- Vol. 27 (1), 576-584
- https://doi.org/10.1016/j.chb.2010.10.008
Abstract
No abstract availableKeywords
This publication has 33 references indexed in Scilit:
- Exploring the social competence of students with autism spectrum conditions in a collaborative virtual learning environment – The pilot studyComputers & Education, 2010
- Evaluating the Effects of Virtual Training in an Aircraft Maintenance TaskThe International Journal of Aviation Psychology, 2008
- The development and evaluation of a virtual radiotherapy treatment machine using an immersive visualisation environmentComputers & Education, 2007
- Chalkboards to Cybercourses: The Internet and Marketing EducationMarketing Education Review, 2005
- Intravenous catheter training system: Computer-based education versus traditional learning methodsThe American Journal of Surgery, 2003
- Situated learning with co-operative agent simulations in team trainingComputers in Human Behavior, 2001
- Virtual reality and hypermedia in learning to use a turning latheJournal of Computer Assisted Learning, 2001
- Who benefits from virtuality?Computers & Education, 2000
- Requirements elicitation for virtual actors in collaborative learning environmentsComputers & Education, 2000
- To see a painting versus to walk in a painting: an experiment on sense-making through virtual realityComputers & Education, 2000