Understanding Long-Term Interactions with a Slow Technology
- 18 April 2015
- conference paper
- conference paper
- Published by Association for Computing Machinery (ACM) in Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Abstract
Emerging over a decade ago, slow technology is a design philosophy aimed at supporting experiences of reflection through and on technology in everyday life. Recent research has suggested that slow technologies can open up new forms of interaction with digital content that support self-reflection and re-visitation of the past. However, little work has investigated people's long-term interactions with systems that embody this design strategy. To investigate, a qualitative study with 31 participants was conducted to understand their long-term experiences with FutureMe-a slow technology that has been in use for over twelve years by more than one million people. Findings reveal that, despite its simplicity, FutureMe produced a range of outcomes-from profound reminiscence to unsettling encounters. Findings are interpreted to present opportunities and implications for future research and practice initiatives.Keywords
Funding Information
- Banting Fellowship Social Science and Humanities Research Council of Canada
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