Nintendo Capitalism: Enclosures and Insurgencies, Virtual and Terrestrial
- 1 January 2001
- journal article
- research article
- Published by Informa UK Limited in Canadian Journal of Development Studies / Revue canadienne d'études du développement
- Vol. 22 (4), 965-996
- https://doi.org/10.1080/02255189.2001.9669951
Abstract
This study develops the premise that “the commons” is today emerging as a crucial concept for activists and thinkers involved in myriad mobilizations around the planet. This follows from a shared experience of “enclosure”—the dispossession, expropriation and fencing-in effected, across a wide variety of economic, social and psychological registers, by the forces of a globally triumphant world-market. A case study connects two aspects of this process. The first is the binding of minds and imaginations in the information spaces dominated by media corporations, using the example of Nintendo, a leading company in the video game business. The second facet of the contemporary enclosures is the incarceration of laboring bodies of dispossessed peasants and subsistence providers in the factory-spaces of the new planetary industrial zones. The specific case involves an assembly plant operated by a Nintendo subcontractor, Maxi-Switch, in the Mexican maquiladoras, where the destruction of a pre-capitalist peasant agriculture has created a labor force available for re-enclosure and multinational exploitation in the “postmodern Satanic Mills” of globalized capital.This publication has 1 reference indexed in Scilit: