Journal of Research on English and Language Learning (j-Reall)

Journal Information
ISSN / EISSN: 27215024 / 27215016
Total articles ≅ 45

Latest articles in this journal

Farshid Sarmadi Kia, Nader Assadi Aydinloo, Masood Zoghi
Journal of Research on English and Language Learning (J-REaLL), Volume 3, pp 25-35;

This study aimed at investigating the effect of SFL-based genre instruction on Iranian EFL learners’ performance in story reproduction. For this purpose, the researcher selected 38 EFL learners through administration of Oxford Placement Test (OPT) and assigned them into experimental and control groups and both groups took an oral reproduction pre-test. Then, in the control group, only common class procedures such as pair work, small-group discussion, and whole class discussion were applied whereas in the experimental group, SFL-based genre analysis of the short stories was conducted by the teacher. At the end of the study, both groups took the post-test. The results of the study revealed a higher amount of increase in the fluency and accuracy scores of the participants in the experimental group in comparison to the control group. The findings of the present study can be advantageous for teachers, syllabus designers, curriculum developers, and Ministry of Education in developing genre-based course for language learners.
Siti Sangadatul Latifah, Moh. Arif Mahbub, IsmailI Ismaili
Journal of Research on English and Language Learning (J-REaLL), Volume 3, pp 43-54;

A growing body of literature on need analysis research has been carried out in indifference areas in various countries around the world. However, need analysis study in Indonesian vocational settings situated in marketing programs is still in its infancy. This article aimed at exploring participants’ angles toward the participants’ ESP Target Needs in the marketing program at a private Vocational High School (VHS) in East Java, Indonesia. By adapting Hutchinson & Waters' (1987) frameworks, this sequential explanatory mixed-methods (Creswell, 2014, 2018) employed a web-based questionnaire and a series of semi-structured interviews as the instruments. A web-based questionnaire consisting of 9 items: 2 items asking about wants, 2 items asking about necessities, and 5 items asking about lacks was administered to 15 participants who consented to take part in the recent study. Additionally, there were 3 areas of a series of semi-structured interviews exploring participants’ and the English teachers’ feelings about their wants, necessities, and lacks. A descriptive statistical method using SPSS v.25 was used to analyze the quantitative data, whereas thematic analysis proposed by Widodo (2014) was employed to analyze the qualitative data. The findings indicated that there were various perceptions related to their English target needs. Conclusions, limitations, and recommendations were then discussed. Keywords: English specific purposes (ESP); marketing program; need analysis; target needs; vocational high school (VHS)
Nurul Iftitah, Rahayu Kuswardani
Journal of Research on English and Language Learning (J-REaLL), Volume 3, pp 16-24;

This study exposed experiences using Google translate application for translation used by English Department students. This research is focused on explaining problems and strategies using Google Translate used by English Department students. This research used a descriptive qualitative design. Researchers selected 20 students from English Department who had taken translation subject and agreed participated in this research. The instrument used was a questionnaire in the form of open-ended questions where students had to express their answers in a paragraph. In the questionnaire there were instructions and a descriptive text about tourism places written in Indonesian that must be translated into English by students using two ways. First, students used Google translate application. Second, students translated those texts manually without an application. There were eight questions about what translation problems they found after using the app and what strategies they did to fix the result. Several points were found to be improved in the process of translation using Google translate, including to deal with grammatical error, to deal with inappropriate words or phrases, to deal with no provided meaning in google translate and to deal with abbreviation existed in Indonesian language and to deal with word for word translation.
Wahyu Taufiq, Dian Rahma Santoso
Journal of Research on English and Language Learning (J-REaLL), Volume 3, pp 36-42;

This research is concerned about the media used by teachers of a junior high school in Indonesia when the online class must be adopted in teaching-learning activities during the emergency remote classroom, particularly in the English-speaking class. The purpose of this research is to know the media that teachers use during the online emergency remote classroom learning in English-Speaking classes. This research is qualitative research using the purposive sampling technique. The subject of the research is English teachers in a conventional junior high school in East Java Province, Indonesia. Here, the researchers found that there were various kinds of media used in the class. The teachers used the media by implementing various techniques to support the teaching and learning process. Hopefully, this research might be beneficial for other researchers as well as teachers who want to explore the use of media for teaching. Keywords: speaking skill; media; junior high school; online class
Rizky Apriyanto
Journal of Research on English and Language Learning (J-REaLL), Volume 3, pp 61-71;

This article aims at analyzing the types of identity integration in Steven Spielberg's Catch Me If You Can movie (2002). It reveals the psychological disorder that caused the main character to have several identities in the movie. Identity is a complex matter nowadays, and it has become one of the most discussed issues. The main character discussed in this article is Frank William Abagnale Jr., a promising young man with complex issues in his family. As a result, Frank's psychological disorder was caused by several problems during his adolescence. By using the psychological theory developed by Erik Erikson (1902), and the cinematographic language developed by Warren Buckland (1966) and Timothy Heiderich, the study is a psychoanalytic analysis. The analysis shows some results, that Frank William Abagnale Jr. is having a psychological disorder. His symptoms of being disintegration in his identity is mainly because he was having a family issue during his adolescence, which results in his future. He has to overcome his being disintegration by impersonating others’ identities. Thus, as a main character in the movie, Frank William Abagnale Jr. is an insane character since he earns millions of dollars before he reaches nineteen.
R. Muchammad Aditya Rafianto Kusuma
Journal of Research on English and Language Learning (J-REaLL), Volume 3, pp 1-15;

The research of Pedagogical Content Knowledge (PCK) uses a qualitative approach. The purpose of this research is to obtain the Pedagogical Content Knowledge (PCK) of prospective teachers of English Courses in terms of academic ability during the Covid-19 pandemic, as it is known that the pandemic has changed the structure of life that has been neatly arranged in this world. Data were analysed in the form of documents, observed, and interviewed with prospective English teachers on SMAN 15 SURABAYA. The technique of taking the data in this study was purposive sampling. The subjects in this study are teachers with more learning hours because in general they are categorized as professional teachers, then teachers with many teaching hours will be examined how the PCK is. The instruments in this study used CoRe and Vignette. The data analysis technique uses the Miles and Huberman model, namely data reduction, data presentation, and conclusions. Based on the results of the study, it shows that the pedagogical content knowledge of English teachers on reading comprehension during the pandemic still needs more creative and innovative adjustments, this is indicated by the number of teachers who are still hampered during learning hours.
Dyah Aju Hermawati
Journal of Research on English and Language Learning (J-REaLL), Volume 3, pp 55-60;

This study explored the needs for English for Specific Purposes (ESP) among the Agribusiness students in Jember State Polytechnic. It investigated the students' attitudes towards English for Specific Purposes (ESP) and their readiness for it. The study focuses on the issue of designing a suitable core course of English for Specific Purposes that introduces ESP through academic reading. The study is based on the investigation of the learners' needs. The aim of the study is to propose a suitable course in which ESP can be integrated or injected within the regular English for General Purpose classrooms in order to facilitate the students' academic progress within Agribusiness's current issues.
Imam Wahyudi Karimullah, Sari Kurnia Rahmawati, Elchin Gashimov
Journal of Research on English and Language Learning (J-REaLL), Volume 2, pp 145-152;

This study explores an innovative way to increase students' learning motivation in a cross-culture understanding (CCU) class at an English Language Teaching study program in a private university in Indonesia. The lecturer assigned EFL students to find international students to share their cultures to solve students' lack of motivation in indoor learning activities. From observation, interview, and an online survey to 94 students (four classes), 98.9 % agreed that the international students' guest lecture method could increase EFL students' motivation to learn CCU. The Indonesian lecturer exposed to global culture and international students exposed to Indonesian culture becomes the primary resource for Indonesian EFL students to get insight and inspiration for their intercultural communication and adaptation practices.
Imas Masyithoh, Eko Suhartoyo
Journal of Research on English and Language Learning (J-REaLL), Volume 2, pp 140-144;

English writing task for students is considered as the most complex task since they need to combine all English skills on writing construction. Metacognition, the highest order thinking, has to be in writing strategies (planning, monitoring, evaluating). The students who use their metacognition can know which effective writing strategies on doing their writing task. This research aims to elaborate on whether there are significant differences between high and low achievers in writing in using metacognitive writing strategies or not. The researcher selects the Ex-Post Facto research and two instruments; (1) writing test – descriptive text to differentiate between high and low achievers in writing (2) questionnaire – to identify the most and the least uses of metacognitive writing strategies. With the Independent T-test for analyzing the data, the findings are. (1) The uses of metacognitive writing strategies and students’ writing performance are not significantly different. The mean of each strategy had been compared to the mean of students’ performance; moreover, based on the statistical analysis at SPSS, it shows no significant difference. (2)The most used strategy by high and low achievers in writing is planning while the least used strategy is monitoring. From these findings, the null hypothesis is accepted. Although there were no significant differences in the uses of metacognitive writing strategies between high and low achievers in writing, the students have already known effective writing strategies that can improve their writing.
Rizky Aditya Prasetyo, Rahayu Kuswardani
Journal of Research on English and Language Learning (J-REaLL), Volume 2, pp 132-139;

Recently, many students study from home and their class is conducted online. Many of them spend more time at home, and since their class is conducted online, most of the students have their smartphones. Because of this situation, the visual novel can be used to aid the students in studying English, especially for reading. The visual novel is a game that utilizes pictures with various sound effects to make the reader more interested in playing and watching the picture. This study is to develop a visual novel for education with the purpose to aid students in learning English. The research method utilized by the researcher in the development of a visual novel is a DDR (Design and Development) method. The participants in this research were tenth-graders from various schools in Surabaya. The instrument used in this research were questionnaires, structured interviews, and expert validation. The visual novel was validated by the expert before testing the game. This study found that Visual Novel can help students became more motivated to learn English especially reading and the response they gave toward using visual novel in aiding learning English is positive. Several students also struggled with the game due to the student's lack of knowledge. In conclusion, the visual novel has been proven to meet the students' demand to aid in learning English. The implications of these findings are that teachers should use media to create a positive learning environment.
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