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Journal Big Data and Cloud Innovation

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9 articles
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Rodrigo Da Rosa Righi, Márcio Miguel Gomes, Cristiano Andrá Da Costa, Helge Parzyjegla, Hans-Ulrich Heiss
Big Data and Cloud Innovation, Volume 3; doi:10.18063/bdci.v3i1.835

Abstract:The digital universe is growing at significant rates in recent years. One of the main responsible for this sentence is the Internet of Things, or IoT, which requires a middleware that should be capable to handle this increase of data volume at real-time. Particularly, data can arrive in the middleware in parallel as in terms of input data from Radio-Frequency Identification (RFID) readers as request-reply query operations from the users side. Solutions modeled at software, hardware and/or architecture levels present limitations to handle such load, facing the problem of scalability in the IoT scope. In this context, this arti- cle presents a model denoted Eliot - Elasticity-driven Internet of Things - which combines both cloud and high performance computing to address the IoT scal- ability problem in a novel EPCglobal-compliant architecture. Particularly, we keep the same API but offer an elastic EPCIS component in the cloud, which is designed as a collection of virtual machines (VMs) that are allocated and deallocated on-the-fly in accordance with the system load. Based on the Eliot model, we developed a prototype that could run over any black-box EPCglobal- compliant middleware. We selected the Fosstrak for this role, which is currently one of the most used IoT middlewares. Thus, the prototype acts as an upper layer over the Fosstrak to offer a better throughput and latency performances in an effortless way. The results are encouraging, presenting significant performance gains in terms of response time and request throughput when comparing both elastic (Eliot) and non-elastic (standard Fosstrak) executions.
Victor Udemeue Onyebueke
Big Data and Cloud Innovation; doi:10.18063/bdci.v0i0.789

Abstract:Football is arguably the world’s most globalized sport, and is implicated in the continuing efforts of social scientists to understand current globalization processes. In cities across the world, transnational broadcast of live matches of European leagues, involving elite clubs like Manchester United, Chelsea, Barcelona and other elite teams/players, is engendering ritualized television spectating, which in turn is leading to the proliferation of ‘football bars’ or football viewing centres (FVCs). Globalization-induced telemediation of urban social life and subculture formation is specialized in these ‘virtual stadiums’, entertainment/socializing centres, and ‘windows’ to the outside world, where fan-ship behaviours are both formed and reinforced. The current article attempts to fill the yawning spatiality gap in contemporary literature on football globalization and media transnationalism by exploring FVCs as ‘spatial coordinates’ of globalization, and unpacking its geospatial, socio-demographic and land use change attributes in a typical Nigerian city. The explorative results revealed significant clustering around the central areas with orientation in the direction of the major transportation corridors.
Chun-Hsiung Tseng, Yung-Hui Chen, Shin-Chi Lai, Jia-Rou Lin
Big Data and Cloud Innovation, Volume 2; doi:10.18063/bdci.v0i0.741

Abstract:In this research, we proposed a game construction framework for designing games to teach young children programming in Taiwan. We focused on kids around 6-7 years old. For kids at such ages, solutions such as LEGO or Scratch may not be acceptable (considering that in Taiwan there is no official curriculum for teaching programming or computational thinking for kids at such ages). Although the blueprint setup a goal of information education for elementary schools, no real time slot is allocated in the current curriculum of elementary schools. The fact shows that teaching programming for young kids in Taiwan is difficult with existing tools/products. In this research, we proposed KCSB, a game construction framework which includes a set of runtime objects, a gd file parser, and a game creator. The framework is based on the Godot game engine. Designers can use the proposed framework with the Godot game engine to develop games that are suitable for teaching programming concepts for young children. At the current stage, the framework supports these progamming concepts: problem solving, algorithm evaluation, function (reusable component) definition, and loop. In the manuscript, an example demonstrating the use of the framework is also included.
Chun-Hsiung Tseng, Yung-Hui Chen, Shin-Chi Lai, Jia-Rou Lin
Big Data and Cloud Innovation, Volume 2; doi:10.18063/bdci.v2i1.741

Abstract:In this research, we proposed a game construction framework for designing games to teach young children programming in Taiwan. We focused on kids around 6-7 years old. For kids at such ages, solutions such as LEGO or Scratch may not be acceptable (considering that in Taiwan there is no official curriculum for teaching programming or computational thinking for kids at such ages). Although the blueprint setup a goal of information education for elementary schools, no real time slot is allocated in the current curriculum of elementary schools. The fact shows that teaching programming for young kids in Taiwan is difficult with existing tools/products. In this research, we proposed KCSB, a game construction framework which includes a set of runtime objects, a gd file parser, and a game creator. The framework is based on the Godot game engine. Designers can use the proposed framework with the Godot game engine to develop games that are suitable for teaching programming concepts for young children. At the current stage, the framework supports these progamming concepts: problem solving, algorithm evaluation, function (reusable component) definition, and loop. In the manuscript, an example demonstrating the use of the framework is also included.
Qiu Yuhuan
Big Data and Cloud Innovation, Volume 1; doi:10.18063/bdci.v1i1.508

Abstract:Under the traditional model, enterprises to establish a set of IT systems not only need to buy hardware and otherinfrastructure, but also to buy software licenses, the need for specialized staff maintenance. The scale of the enterprisewill continue to upgrade the various hardware and software facilities to meet the needs. For enterprises, computers andother hardware and software itself is not what they really need, they are just to complete the work, to provide effi cienttools only. For individuals, we usually use the computer to install a lot of software, and many software is a fee, theuser is not often used to buy the software is very uneconomical. We only need to pay a small amount of 'rent' to 'rent'to these software services for us to save a lot of money to buy hardware and software. Just as we use electricity everyday, but we are not every self-generator, it is provided by the power plant; we use tap water every day, but we do nothave every well, it is provided by the water plant. This model is great enough to save resources and facilitate our lives.The face of the computer to bring us the troubles, we can like the use of water and ele
Liu Guiming
Big Data and Cloud Innovation, Volume 1; doi:10.18063/bdci.v1i1.509

Abstract:In today's world, there are several most authoritative international academic conferences in the fi eld of databases,such as vldb, sigmod, and icde, which provide a platform for discussion and exchange of database researchers,developers and applications, Guide and promote the development of database disciplines. We can see the hotspots oftoday’s database technology and discover the future trends of related topics from the researchers at these conferences.First, we analyzed the vldb and sigmod conferences in 2008, 2009 and 2010 accepted the core database technology onthe paper. We also cite the 'Observation on Database Research Trends via Publication Statistics' for statistics on thesetwo meetings from 1997 to 2006. We classify the paper into 28 classes, of which 22 are based on traditional databasetechniques and the other six classes are new categories that we added during the analysis. Then, we predicted that sixnew categories will be popular and become a new hotspot in the future, which is a major feature of this article. Finally,we analyze the trend of database technology hotspots in recent years, and deduce the development trend of futuredatabase technology.
Ma Xiangning
Big Data and Cloud Innovation, Volume 1; doi:10.18063/bdci.v1i1.510

Abstract:3D technology has been widely used in the fields of architecture, medical image, cultural relic protection, filmproduction and 3D game. The polygon mesh is the most commonly used method for expressing the 3D model, itconnects the points on the surface of the 3D model into polygons as a unit, which can express complex surfaces andprovide strong adaptability. Especially in the use of triangular mesh the most widely used. But the triangular griddisplay, simplifi ed, progressive transmission algorithm is not suitable for large-scale data sets. The triangular mesh datafi le described in this paper with the boundary ball data fi le conversion system will represent and gradually compressthese triangular meshes. This representation is not only compact, but also can be quickly calculated, its biggest featureis the high compression ratio, saving a lot of time and space, which makes it suitable for large-scale data sets. Itsexecution program can serve large-scale 3D data processing projects. This article has demonstrated that this system canbe converted to include a large order of magnitude polygon model.
Chen Changming
Big Data and Cloud Innovation, Volume 1; doi:10.18063/bdci.v1i1.511

Abstract:Cloud computing is a new Internet application model. The ultimate goal is to provide computing, services andapplications as a public facilities to the public, so that people can easily use the computer resources, while cloudcomputing as a new IT implementation of the way, is a profound impact on the development and transformation of IT.Cloud computing can provide enterprises with enterprise management key software, eff ectively reduce IT hardware andsoftware costs and maintenance costs, to adapt to the needs of enterprises in diff erent stages of development. But alsoto help small and medium enterprises to make it less IT investment, access to more professional, more comprehensiveIT solutions. With the rapid development of information industry, all walks of life have to speed up the information,the pace of digital, regional medical and health industry is no exception. China has long been concerned about themedical and health industry information construction, the new medical reform program is the release of the domesticregional medical information construction to a climax. Cloud computing as a cutting-edge technology of today's globalIT, its technology and philosophy to change the traditional computing resources application model, is to bring greatchanges in enterprise IT applications, it is particularly important in the role of regional medical information, with avery large Signifi cance. In this paper, the application of cloud computing in medical fi eld has been studied, and thedevelopment situation of cloud computing in medical fi eld at home and abroad is analyzed in detail. The new situationand the new situation of regional medical and health cloud will be put forward and forecast the development of cloudcomputing in medical fi eld prospect. In addition, we summarize the advantages of cloud computing to regional healthsystems, identify problems that exist in the development, present the risks and challenges it may bring, and put forwardcountermeasures against these problems and risks.
Xia Hongying
Big Data and Cloud Innovation, Volume 1; doi:10.18063/bdci.v1i1.512

Abstract:With the development of computer technology and network communication technology and multimedia technology,database technology has become an important technical means and software technology for organizing and managinglarge amount of data in information society. It is the foundation of network information management system. Itnot only has a complete theoretical basis, and with the rapid development of hardware technology and softwaretechnology, its application is more and more widely. However, the rapid development of information technology isthat people face such a situation: CAD / CAM, CIMS, CASE, GIS and other applications require the managementof increasingly complex information, such as multimedia data, such as multimedia data, spatial data, scientifi c data,Data and other data types, these data compared with the traditional type, not only the type of complex, diverse forms,and storage, transmission, operation and retrieval methods also have many new features, new requirements, on theone hand, the need for database technology and database systems To manage these complex data in order to obtainthe database system has many of the data management functions, such as query, retrieval, recovery, concurrencycontrol, integrity, storage management. On the other hand, due to the vigorous development of network technology,information processing has long been from a single user environment to the development of the network environment,this environment for resources, information sharing provides a great convenience, and because of multi-machine worktogether to greatly improve the work , The combination of the two requires that the database management system beable to manage complex data objects in a networked environment or heterogeneous environment. Traditional DBMSscannot eff ectively handle complex multimedia data, thus requiring the use of new multimedia indexing and retrievaltechniques. Multimedia database technology is an important part of computer technology, it can simultaneously acquire,process, edit, store and display text, sound, video, graphics and other diff erent media, while it has diversity, integrationand interactivity and so on. Only to solve the key technical issues of multimedia, can be widely used to promote itsfaster development.
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