Cendekiawan

Journal Information
ISSN / EISSN : 2685-6271 / 2685-595X
Published by: STKIP MBB PRESS (10.35438)
Total articles ≅ 31
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Ikhsan Putra Maulana, Yudi Yunika Putra, Iful Rahmawati
Published: 30 June 2021
Cendekiawan, Volume 3, pp 1-13; https://doi.org/10.35438/cendekiawan.v3i1.169

Abstract:
This study aims to describe the development of multimedia-based learning media using Adobe Flash in mathematics subject matter in V grade classrooms and to determine the feasibility of developing multimedia-based learning media using Adobe Flash in mathematics subject matter in V grade classroom material. This research method is development (R&D) by following the steps of the Puslijatnov Team which adopted from Borg & Gall. The results of this study are the feasibility of multimedia-based learning media using Adobe Flash in mathematics subject matter V grade classrooms seen in media trials with 6 students obtained a percentage score of 90% categorized as "very feasible" and the results of student responses in the trial use media with 24 students obtained a percentage score of 98% categorized as "very feasible".
Anggit Septiani, Meiliana Nurfitriani, Yopa Taupik Saleh
Published: 30 June 2021
Cendekiawan, Volume 3, pp 34-44; https://doi.org/10.35438/cendekiawan.v3i1.211

Abstract:
This study aims to develop and test the effectiveness of the additional media with the aid of articulate storyline 3 on the concept of summation in the first grade of SDN II Linggasirna. The method used is the method of developing R&D (Research and Development) Sugiyono. The product trial in this study includes three stages, namely one-on-one trials conducted on 3 students, small group trials conducted on 7 students, and large group trials conducted on 20 students. The data analysis technique used in this research is qualitative and quantitative data analysis. Data collection techniques using a questionnaire and pretest-posttest. The results of the study show that the development of the addition garden media with the help of articulate storyline 3 on the concept of addition is already valid. The results of the pretest and posttest were calculated using the paired sample T-Test analysis technique, the results obtained were count > table or 12,665 > 2,093, which means Ho is rejected and Ha is accepted, meaning that there is a significant difference between before and after being given treatment using the media garden summation assisted by articulate storyline 3 on the concept of summation in the first grade of SDN II Linggasirna. Based on the average results, the posttest value of 87.30 is greater than the pretest of 66.05. Then the addition garden learning media assisted by articulate storyline 3 can be said to be feasible and effective to use in the concept of addition.
Wiputra Cendana, Clara Febria Mooy
Published: 30 June 2021
Cendekiawan, Volume 3, pp 45-51; https://doi.org/10.35438/cendekiawan.v3i1.213

Abstract:
Di tengah pandemi COVID-19 telah terjadi perubahan di berbagai bidang kehidupan manusia, termasuk di bidang pendidikan. Untuk itu pembelajaran yang biasanya dilakukan di sekolah kini telah beralih ke pembelajaran berbasis rumahan (HBL) online, karena masyarakat dilarang berada di luar rumah dalam waktu yang lama dan berada di suatu tempat dalam skala besar. Tujuan penulisan jurnal ini adalah untuk memberikan solusi kepada guru yang mengalami kendala dalam melaksanakan pembelajaran sinkron yang tidak efektif. Solusi yang diberikan adalah penerapan asynchronous learning agar siswa dapat mempelajari materi pembelajaran secara mandiri dan tujuan pembelajaran dapat tercapai. Pembelajaran asinkron jenis ini berhasil dilaksanakan karena efektif dan dapat membantu siswa belajar tanpa waktu dan tempat yang tetap sehingga siswa dapat mengakses pembelajaran sesuai kebutuhan dan dapat diulang hingga siswa memahami dengan baik materi pembelajaran yang diajarkan. Saran bagi guru adalah menerapkan metode pembelajaran yang efektif digunakan dalam HBL online agar siswa dapat memahami materi pembelajaran yang disampaikan oleh guru.
Siti Lestari, Minsih Zifa
Published: 30 June 2021
Cendekiawan, Volume 3, pp 52-58; https://doi.org/10.35438/cendekiawan.v3i1.215

Abstract:
Penelitian ini merupakan penelitian deskriptif kualitatif yang bertujuan untuk mengetahui peran orangtua dalam pembelajaran daring dimasa pandemi covid-19. Penelitian ini mengambil sampel 27 orang sebagai wali murid kelas 3A SD Negeri 1 Panunggalan. Metode penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Data diperoleh dengan menggunakan instrument skala liters berupa angket yang terdiri dari 28 pertanyaan dan berisikan 14 pertanyaan yang negatif dan 14 pertanyaan yang positif. Hasil dari penelitian ini orangtua yang merasa sangat setuju pembelajaran di rumah dapat membantu anak dalam belajar selama pandemic covid 19 sebanyak 5 responden atau 18,52%, orangtua memberikan motivasi kepada anak selama pembelajaran berlangsung di rumah sebanyak 5 responden atau 18,52%, orangtua merasa lebih mudah mengerjakan pekerjaan rumah jika anak belajar di sekolah sebanyak 9 responden atau 33,33%, dan orangtua merasa senang kepada guru yang selalu memberikan tugas kepada anak sebanyak 10 responden atau 37,04%. Sedangkan untuk pernyataan yang negative, orangtua cenderung tidak setuju terhadap pembelajaran yang dilakukan dirumah. Hasil dari pernyataan negative yaitu pembelajaran di sekolah kurang dapat meningkatkan kualitas pembelajaran anak sebanyak 23 responden atau 85,18%, orangtua tidak pernah memberikan motivasi selama anak belajar di rumah sebanyak 22 responden atau 81,48%, dan orangtua tidak pernah membantu anak belajar sebanyak 21 responden atau 77,78%. Dapat disimpulkan bahwa pembelajaran di rumah tidak jauh lebih baik daripada pembelajaran di sekolah.
Via Noerbaety, Budi Hendrawan, Anggia Suci Pratiwi
Published: 30 June 2021
Cendekiawan, Volume 3, pp 14-21; https://doi.org/10.35438/cendekiawan.v3i1.188

Abstract:
Pengembangan dan penelitian yang dilakukan bertujuan untuk membuat sebuah produk pembelajaran yaitu math box. Selain itu, juga bertujuan mengetahui keefektifan bagi siswa dengan cara mengetahui kualitas media yang telah dikembangkan terlebih dahulu berdasarkan penilaian ahli materi, ahli media, guru dan penilaian oleh 14 orang siswa pada materi konsep operasi hitung perkalian. Metode yang dilakukan dalam penelitian yaitu Research and Development (RnD) menggunakan metode Bord and Gall yang dikembangkan oleh Sugiyono. Pengembangan pada penelitian ini dilakukan sampai tahap uji coba produk.teknik pengumpulan data menggunakan angket yang ditujukan kepada para ahli serta teknik tes yaitu pretest dan postest. Dalam Teknik analisis data pada penelitian ini menggunakan statistika deskriftif yaitu dengan cara mendeskriftifkan data yang terkumpul. Hasil dari penelitian ini mengalami perubahan yang signuifikan, karena dapat dilihat dari hasil pretest dan postest. Nilai postest lebih bagus dengan rata-rata 89,42 sedangkan nilai rata-rata pretest yaitu 66,92.
Tia Maryani, Yopa Taufik Saleh, Rahmat Permana
Published: 30 June 2021
Cendekiawan, Volume 3, pp 22-33; https://doi.org/10.35438/cendekiawan.v3i1.209

Abstract:
The low skill of writing fiction stories at SDN SukasariI is the background of this research. The learning model used by the teacher is less varied, making it difficult for students to develop ideas and ideas in writing fiction stories. The purpose of this study was to determine the effect of the picture and picture learning model on writing fiction skills. In this study, the method used was experimental, with a quasi experimental design. The population used was all fourth grade students of SDN SukasariI, the sample taken in this study was the entire study population (total sampling), namely the fourth grade SDN Sukasari as many as 37 students. For data collection techniques, namely by interview, documentation, test bags. The tests used were pretest and posttest, and data were analyzed using SPSS 16. The data analysis technique used in this research was t-test. The results of the study showed that there was an increase in the results of the pretest and posttest, this is evidenced by the obtained significance value of 0.000. In accordance with the rules of decision making 0.000 <0.05, then Ho is rejected and Ha is accepted. This means that the picture and picture learning model affects the skills of writing fiction stories in fourth grade students of SDN Sukasari.
Nia Wahyu Wijayanti
Published: 30 June 2021
Cendekiawan, Volume 3, pp 59-64; https://doi.org/10.35438/cendekiawan.v3i1.218

Abstract:
Media pembelajaran menjadi menarik perhatian siswa pada kegiatan belajar mengajar jika merangsang kegiatan belajar siswa. Salah satu media tersebut adalah media permainan. Penelitian ini bertujuan adalah untuk mengetahui implementasi media permainan dalam peningkatan kualitas pembelajaran matematika di sekolah dasar. Penelitian ini menggunakan prosedur penelitian tindakan kelas yang terdiri dari 3 siklus. Teknik pengumpulan data adalah observasi, dokumentasi, rubrik, tes dan catatan lapangan. Permainan yang diterapkan adalah permainan ular tangga, permainan sirkuit, dan monopoli bintang yang dimodifikasi dengan materi matematika sekolah dasar. Media permainan dalam ketiga sub penelitian tersebut bukan dimaksudkan untuk menerapkan konsep, melainkan sebagai pelatih ketrampilan. Media permainan membangkitkan semangat bagi siswa untuk meningkatkan keterampilannya dengan perasaan senang. Perasaan senang inilah yang mendorong siswa untuk terus berlatih. Hasil penelitian ini menunjukkan bahwa media permainan dapat membantu dalam meningkatkan kualitas pembelajaran matematika di sekolah dasar ditinjau dari aspek keterampilan guru, aktivitas siswa, peningkatan hasil belajar, kualitas materi dan iklim belajar. Dibuktikan dari hasil skor yang mengalami peningkatan pada setiap siklus (I, II dan III) melalui implementasi ketiga media. Media permainan dapat membantu dalam peningkatan kualitas pembelajaran matematika di sekolah dasar khusunya kelas tinggi.
Ai Parihah Ai, M. Fahmi Nugraha Fahmi, Anggia Suci Pratiwi Anggia
Published: 30 December 2020
Cendekiawan, Volume 2, pp 83-87; https://doi.org/10.35438/cendekiawan.v2i2.185

Abstract:
This study aimed to find out the effect of the implementation of the Chain Writing method on writing skills of grade V SDN Cisasah in learning to developing main ideas. This was a quantitative research with quasi experimental design. The basic consideration for using this design was that learning takes place naturally and the results obtained could be used to measure the effect of a treatment in the characteristics of the subject. The subject of this study were students grade V who came from two groups of students, namely the experimental group (implementing the Chain Writing method) and the control group. The data were collected through test technique divided two part, namely pretest and. The analysis technique this study was t-test. Based on this research showed that: (1) there are differences in the ability to writing skills to develop main ideas between students from experimental group with control group as evidence by the Sig. (2 tailed) is 0.0057.90)
Fitri Rahmawati, Rahmat Permana, Meiliana Nurfitriani
Published: 30 December 2020
Cendekiawan, Volume 2, pp 95-103; https://doi.org/10.35438/cendekiawan.v2i2.187

Abstract:
This research is motivated by the obstacles experienced by students in learning mathematics, this is of course influenced by the efforts of teachers as educators in achieving educational goals. But in reality, currently there are still many teachers who do not use learning media, especially in learning mathematics. This causes students to experience learning difficulties. The purpose of this study was to determine the effect of Dakota media on student achievement. One of the learning media that can be used by teachers, especially FPB and KPK material, is Dakota media. The method used in this research is a quantitative experiment. The population and sample were all fourth-grade students of SDN Pasanggrahan for the 2019/2020 school year. The sampling technique used was the saturated sampling technique, which means that all populations were used as samples. The instruments used were tests and questionnaires. The data collected in this study were mathematics learning achievement obtained through pre-test and post-test. The data were processed using the independent sample t-test. The results of this study indicate that student activity has increased. The results of testing the hypothesis obtained are 0.023 <0.05, which indicates that student learning activeness can affect the role of Dakota learning media on student learning achievement.
Reni Nuraeni, Rahmat Permana, M. Fahmi Nugraha
Published: 30 December 2020
Cendekiawan, Volume 2, pp 88-94; https://doi.org/10.35438/cendekiawan.v2i2.186

Abstract:
This study was conducted to determine the effect of the SAVI (Somatic, Auditory, Visual, and Intellectual) learning model on the science learning achievement of fourth-grade students. student of SDN 1 Setiamulya District Tamansari. This type of research is the same experiment with a research design using Factorial Experimental design. The population in this research is grade IV SDN 1 Setiamulya District of Tamansari. The sample of this research is all grade IV SDN 1 Setiamulya amounting to 41 students. Data collection techniques are conducted with pretest and posttest test dan data analyzed using SPSS version 21. Data obtained are analyzed using descriptive statistics and inferential statistics. Based on the result of data analysis, obtained significance of 0,793 < 0,05, it can be concluded that Ho in reject and H1 is acceptable. This means that students’ confidence can influence the SAVI (Somatic, Auditory, Visual and Intellectual) model towards students’ learning performance in the Grade IV SDN 1 Setiamulya.
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