EDUMATIC: Jurnal Pendidikan Informatika
EISSN : 25497472
Current Publisher: Universitas Hamzanwadi (10.29408)
Total articles ≅ 30
Latest articles in this journal
EDUMATIC: Jurnal Pendidikan Informatika, Volume 3, pp 20-29; doi:10.29408/edumatic.v3i1.1390
Abstract:This study aims to development of tutorial video-based learning media on subject of basic graphic design for student of tenth grade of Multimedia at Vocational High School I Sakra, The level of video-based learning media feasibility tutorial on subject of basic graphic design for student of tenth grade of Multimedia at Vocational High School I Sakra, and Students' response to video-based learning tutorial on subject of basic graphic design for student of tenth grade of Multimedia at Vocational High School I Sakra. The study method used was R & D (Research and Development) with the development model of ADDIE. The instrument of data collection used a questionnaire with a Likert scale. The data used was qualitative data and quantitative data. Data collection used was observation, interview, and questionnaire. The analysis technique used was through the feasibility test of media expert and material expert. The result showed that the video tutorial-based learning media developed were feasible to use with the result of the feasibility of media experts 70% with eligible criteria, while the material expert 78% with eligible criteria. Meanwhile, the product trial obtained a percentage score of 65%. Thus this video tutorial based learning media is worthy of being used as a learning medium for the student of the tenth grade of the multimedia major for Photoshop material on Basic Graphic Design subject.
EDUMATIC: Jurnal Pendidikan Informatika, Volume 3, pp 7-12; doi:10.29408/edumatic.v3i1.1190
Abstract:This study aims to determine the effectiveness of peer tutoring learning models assisted by interactive CD on the learning outcomes of students of SMKN 3 Selong. The population in this study were all students of class X TKJ SMKN 3 Selong 2018/2019 academic year. The sample collecting technique in this study used saturated samples, where the samples in this study is the class X TKJ-1 as the experimental class with the number of students 30 and class X TKJ-2 as the control class with a total of 31 students, the two classes treated different,the experimental class uses peer tutoring learning models and the control class uses conventional learning models (lectures). The technique used to collect data is a tests that server to measure student learning outcomes. The data analysis technique used is the independent sample test t-tes with the help of SPSS. The results of this study indicate that the peer tutoring learning model is effective against the learning outcomes of open source operating system instalations in Selong 3 vocational school (significant with ρ value < 0,05), from the results of this hypothesis calculation sig ρ < 0,05, which is 0,000 < 0,05.
EDUMATIC: Jurnal Pendidikan Informatika, Volume 3, pp 30-36; doi:10.29408/edumatic.v3i1.1391
Abstract:This study aims to develop and appropriateness discover of the Android-based TOEFL test simulation application at FKIP of Hamzanwadi University and discover the response of students to the Android-based TOEFL test simulation application at FKIP of Hamzanwadi University. This research is Research and Development with ADDIE development model. The results of this study are the Android-based TOEFL Test Simulation Application at FKIP of Hamzanwadi University, with the display in the form of a main menu page consisting of six navigation buttons: navigation structure material, listening material, reading material, tips and trick, simulation test, and developer profile. The results of the media expert feasibility test are based on two aspects of assessment, namely the software engineering aspect and the display aspect are in the very feasible category with a total percentage of eligibility of 91%. And the results of the feasibility test from material experts are based on two aspects of assessment, namely the aspect of material content and language & communication, which is in the feasible category with a total percentage of eligibility of 79%. Meanwhile, based on student responses tested to 30 students on the developed application is positive with a total percentage of 78%.
EDUMATIC: Jurnal Pendidikan Informatika, Volume 3, pp 13-19; doi:10.29408/edumatic.v3i1.1389
Abstract:This study aims to determine the feasibility of interactive multimedia-based computer assembly learning modules for class X in SMKN 1 Sikur , to test the effectiveness of interactive multimedia-based computer assembly learning modules in students class X at SMKN 1 Sikur, and knowing the response of students to the interactive multimedia-based computer assembly learning module for class X in SMKN 1 Sikur. This research is Research and Development research with ADDIE development model, namely; Analysys, Design, Development, Implementation, and Evaluation. The assessment instrument of interactive multimedia-based learning modules is in the form of a 5-scale questionnaire. The sources of research data were 2 media experts, 2 material experts, and 30 class X majoring in SMKN 1 Sikur. The results of the feasibility test of media experts from 2 aspects are categorized as very feasible with a total percentage of feasibility of 84.5%. And the results of the feasibility test from material experts from 3 aspects are categorized as very feasible with a total percentage of feasibility of 87%. Whereas based on the responses of students in class X towards the interactive multimedia-based learning module developed was feasible with a total percentage of 78%.
EDUMATIC: Jurnal Pendidikan Informatika, Volume 3, pp 1-6; doi:10.29408/edumatic.v1i1.931
Abstract:The purpose of this study was to implement a rotating cooperative learning model of interactive multimedia trio assisted in improving the learning outcomes of class X students of Siti Technology Vocational High School in the 2017/2018 school year. This research method is quantitative and this type of research is pre-experimental with the pre-test and post-test design. The study population consisted of 21 students consisting of 20 students of class X SitiRaudah Technology Vocational School and 1 KKPI subject teacher. The sample consisted of 21 students. To determine the sample of saturated sample engineering research. The instrument for entering data is currently using a test. Data were analyzed using descriptive statistics. Statistical results of the comparison of interactive multimedia assisted rotating exchange type cooperative learning can improve learning outcomes in SitiRaudah Technology X grade X students, the highest with 47 pre-test and post-test 74 tests. Hypothesis test results using t-test samples are presented as smaller than t table with t count 0.00 and t table 0.05 the meaning of the hypothesis is accepted. Consider the process and results of this study, namely researchers who use cooperative learning in the interactive multimedia type rotating exchange trio that allows in correcting KKPI.
EDUMATIC: Jurnal Pendidikan Informatika, Volume 2, pp 120-127; doi:10.29408/edumatic.v2i2.1112
Abstract:Vocational School is an education that prepares students to be ready to work held at the secondary school level. The purpose of this study (1) to find out how the curriculum 2013 implementation in schools; (2) what are the obstacles in implementing the curriculum 2013. The type of research used is descriptive research. This study used 12 vocational schools in 8 sub-districts. The results of the curriculum 2013 implementation data in schools showed that 94.44% of the majority of curriculum 2013implementations had been implemented, 2.78% were fully implemented and 2, 78% were mostly implemented. There are a few problems related to the existence of several teachers who have not fully understood the learning plan by using the curriculum 2013, which is a tool used by some teachers still using the old model and classroom learning processes that currently focus on the learning process in students (student center) however, there are still many teachers who apply learning using the lecture method only. Based on the results related to the obstacles / obstacles faced by teachers and students in the implementation of the curriculum 2013 that is 66.67% fully the implementation of the curriculum 2013 has been implemented and the remaining 33.33% is mostly accomplished this proves that students and teachers do not feel there are obstacles in implementation of the curriculum 2013
EDUMATIC: Jurnal Pendidikan Informatika, Volume 2, pp 114-119; doi:10.29408/edumatic.v2i2.1092
Abstract:This study aims to determine the influence in the Development of Android-Based Physics Software as a Learning Media in Black Basic Material Against the Achievement of Learning for Middle School Students in Selong District. The research method was used R & D by Sugiyono (2010). The research results used were 4 schools in Selong, there were SMPN 4 Selong, SMPN 1 Selong, SMP Lab. Hamzanwadi, and SMP Rekat Lauq, with a total sample of 175 people. Data collection techniques using questionnaires with Likert scale and data analysis techniques using feasibility tests. The results of this study indicate that android-based physics learning media are feasible to use with a percentage of 81.11%. Data analysis techniques to measure percentages using the calculation of the class average obtained from the pre test before being treated with the average post test after being given treatment, from the results seen an increase in student achievement in the four schools used as research samples. It is seen that the use of android-based learning media in physics lessons has an effect on improving students' physics learning achievements in Selong Junior Hight School.
EDUMATIC: Jurnal Pendidikan Informatika, Volume 2, pp 93-102; doi:10.29408/edumatic.v2i1.956
Abstract:The study aims to describe: (1) how much insight into the vocational high school students consists of understanding vocational school as work world education (X1), understanding types of expertise programs (X2), understanding of the work world (X3), and counseling guidance services (X4) towards the interest in continuing in SMK (Y); (2) how much influence is the vocational insight of Grade IX junior high school students consisting of understanding vocational school as work world education (X1), understanding types of expertise programs (X2), understanding of the work world (X3), and counseling guidance service (X4) on interests continue at SMK (Y). Research is a survey research with a quantitative approach. The research sample of 197 students was determined using the proportionate random sampling technique. Data collection used questionnaires, documents, and observations. Data analysis usds descriptive statistics. The results showed that: (1) variables X1, X2, X3, X4 were included in the high category, the variables were good for continuing interest in Vocational Schools; (2) variables X1, X2, X3, X4 have an effect on the variable Y with the correlation coefficient values respectively 0.580, 0.564, 0.479, 0.564 and simultaneous X1, X2, X3, X4 against Y there is an influence with a correlation coefficient of 0.727.
EDUMATIC: Jurnal Pendidikan Informatika, Volume 2, pp 103-113; doi:10.29408/edumatic.v2i2.1086
Abstract:The use of smartphones has been widely used by the public, especially among students. The less effective use of smartphones in supporting academic activities on campus, it is necessary to analyze the acceptance of smartphone users using the Technology Acceptance Model (TAM). The purpose of this study is to: 1) find out the effect of perceived usefulness and perceived ease of use on attitude toward using, 2) find out the effect of perceived usefulness, perceived ease of use, and attitude toward using against actual technology use. The type of this study is a quantitative analysis with a survey method conducted at Hamzanwadi niversity with a population of 3,549 people and a total sample of 97 people using cluster sampling as a method used for sampling. The data collection is a questionnaire with a Likert scale. The data analysis used descriptive analysis and SEM. The results of this study show that there is a perceived usefulness influencethe influence of perceived usefulness and perceived ease of use on attitude toward using (ρ<0.05), and the effect of perceived usefulness, perceived ease of use, and attitude toward using on actual technology use (ρ< 0.05) in using smartphone technology as a media supporting academic activities.
EDUMATIC: Jurnal Pendidikan Informatika, Volume 2, pp 84-92; doi:10.29408/edumatic.v2i2.925
Abstract:The purpose of this study is (1) to find out the development of interactive multimedia-based learning media on digital simulation subjects of class X TKJ at SMK 3 Selong; (2) knowing the feasibility of media experts and material experts on interactive multimedia-based learning media products; (3) knowing students responses to interactive multimedia-based learning media. The research method used is the Research and Development (R&D) method. The development model used in the research is Sugiyono's research and development model. Data collection used is observation, interview, and questionnaire. Data analysis techniques use qualitative and quantitative data. The results showed that the interactive multimedia-based learning media developed were very feasible to be used in the learning process. From the feasibility media experts, interactive multimedia-based learning media obtained a feasibility percentage from media experts by 89% with very decent criteria. Meanwhile, the material feasibility experts obtained a percentage of eligibility from material experts by 91% with very feasible criteria. From the students response to media feasibility in product trials obtaining a percentage of student response values by 95% with very high criteria and in the trial of usage obtaining a percentage of student response values by 94% with very high criteria.