Jurnal Sisfokom (Sistem Informasi dan Komputer)

Journal Information
ISSN / EISSN : 2301-7988 / 2581-0588
Published by: LPPM STMIK Atma Luhur (10.32736)
Total articles ≅ 235
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I Putu Agus Eka Pratama, Kevin Christopher Bakkara
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 170-175; https://doi.org/10.32736/sisfokom.v10i2.1141

Abstract:
The development of information technology and computer network from time to time is increasing along with the increase in user needs for both from the business, education, industrial, to data security side. Data of network traffic that is getting denser in communication and data exchange between users on computer networks can become a problem when using conventional computer network technology. For that, it needs a new technology that is implemented in computer networks, along with the measurement of Quality of Service (QoS) in it. Software-Defined Networking (SDN) is a solution for this, where the stages of network design, management and implementation, separate the data plane and the control plane. In this research, the implementation of SDN was carried out in the form of a simulation using both of Mininet and OpenDaylight with a Tree Topology, then the QoS measurements were carried out in it. The results of testing and measuring QoS on SDN simulations with Tree topology using Mininet and OpenDaylight, showed a Jitter value of 0.425 ms, a Packet Loss value of 0.266%, a Bandwith value of 9.3925 Mbps, a UDP Throughput value of 2.348 bits/sec, and a TCPThroughput value of 2.335 bits/sec.
Filia Meitri Alelo, Remuz Mb Kmurawak, Mingsep Rante Sampebua
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 224-231; https://doi.org/10.32736/sisfokom.v10i2.1143

Abstract:
Klasis GKI Sentani is part of the GKI Denomination which regulates churches in the Jayapura (Sentani) Regency area. One of the tasks of the Klasis is the monitoring and evaluation of the Setoran Wajib Jemaat (SWJ). Each Church is required to collect offerings cumulatively each month. The obstacle faced in financial management in the Klasis Sentani environment is the budget processing system which is manual, where donations are deposited to Klasis by attaching proof of deposit. this makes the process of collecting donations an inefficient routine. Including the documentation process that looks not up-to-date and the difficulty in publishing the results to the congregation at Klasis Sentani. This study aims to facilitate the reporting of mandatory deposits for the classic GKI Sentani congregation, namely by creating an information system for the congregation's mandatory deposit. The development of the software system uses the Waterfall method, with the Unified Modeling Language as the system modeling language. This system has been implemented and makes it easier to manage finances for the church treasurer and classics. Financial information can also be viewed transparently on the page provided and can be accessed by the congregation.
Ajeng Restu Kusumastuti, Yosi Kristian, Endang Setyati
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 182-188; https://doi.org/10.32736/sisfokom.v10i2.1146

Abstract:
—The Covid-19 pandemic has transformed the offline education system into online. Therefore, in order to maximize the learning process, teachers were forced to adapt by having presentations that attract student's attention, including kindergarten teachers. This is a major problem considering the attention rate of children at early age is very diverse combined with their limited communication skill. Thus, there is a need to identify and classify student's learning interest through facial expressions and gestures during the online session. Through this research, student's learning interest were classified into several classes, validated by the teacher. There are three classes: Interested, Moderately Interested, and Not Interested. Trials to get the classification of student's learning interest by teacher validation, carried out by training and testing the cut area of the center of the face (eyes, mouth, face) to get facial expression recognition, supported by the gesture area as gesture recognition. This research has scenarios of four cut areas and two cut areas that were applied to the interest class that utilizes the weight of transfer learning architectures such as VGG16, ResNet50, and Xception. The results of the learning interest classification test obtained a minimum validation percentage of 70%. The result obtained through scenarios of three learning interest classes four cut areas using VGG16 was 75%, while for two cut areas using ResNet50 was 71%. These results proved that the methods of this research can be used to determine the duration and theme of online kindergarten classes.
Sri Ngudi Wahyuni
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 264-269; https://doi.org/10.32736/sisfokom.v10i2.1140

Abstract:
Pandemi Covid-19 saat ini telah merubah budaya di seluruh dunia, termasuk budaya dalam belajar. Dikarenakan Covid-19 telah menjadi pandemi, maka belajar harus dilaksanakan dari rumah (BDR). Hal ini menyebabkan keterbutuhan teknologi menjadi utama, terutama kepemilikan gadget. Gadget merupakan media komunikasi dan pembelajaran yang paling mudah digunakan dan hampir seluruh orang memilikinya. Frekuensi penggunaan smartphone menyebabkan penggunaan game telah mendominasi anak-anak, termasuk anak usia dini. Berdasarkan hal tersebut maka tujuan penelitian ini adalah membangun game edukasi untuk anak-anak usia pendidikan dini berbasis mobile, dengan menggunakan construc 2. Adapun hasil pengujian game ini menyatakan bahwa 70% calon pengguna menyatakan bahwa game ini baik dan aman digunakan. Dari sisi tampilan, warna dan user interfacenya.
Dedi Gunawan, Dandung Rahmatdhan
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 270-282; https://doi.org/10.32736/sisfokom.v10i2.1173

Abstract:
Labetta Solo merupakan penjual ikan cupang hias yang berlokasi di belakang ayam goreng widuran, Kepatihan Kulon, Kec. Jebres, Kota Surakarta. Proses penjualan dan transaksi yang dilakukan masih mengagunkan model transaksi manual yaitu costumer harus ke toko untuk melihat langsung koleksi ikan cupang untuk melakukan transaksi, atau dengan cara melihat koleksi ikan cupang di media social labetta solo untuk kemudian melakukan COD (Cash On Delivery) dengan penjual untuk transaksi, dengan pembuatan sistem ini nantinya labetta solo tetap dapat berjualan dan costumer tetap dapat membeli ikan cupang dengan mudah. Sistem ini nantinya akan dibuat menggunakan metode Waterfall meliputi analysis, design, coding, testing, implementation sistem ini nantinya akan dibuat menggunakan database MySQL dan PHP Codeigniter sebagai bahasa pemrogramannya. Hasil yang diharapkan nantinya penjual dapat menjual ikan melalui system ini dan terdapat rating atau grade dari kualitas ikan sehingga memudahkan costumer dalam melakukan pemilihan ikan yang akan di beli, system ini juga terdapat lokasi dari Labetta Solo untuk memudahkan bagi customer yang ingin berkunjung langsung ke lokasi dan untuk mempermudah komunkasi kepada customer akan tersedia link menuju WahatsApp dari penjual. Berdasarkan hasil pengujian dengan black-box testing menunjukkan bahwa sistem tidak memiliki error, selain itu uji penerimaan user terhadap aplikasi juga tergolong tinggi dengan prosentase sekitar 75%.
Donny Fernando, Zaenal Muttaqin, Dentik Karyaningsih
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 291-297; https://doi.org/10.32736/sisfokom.v10i2.1171

Abstract:
Audit Sistem Informasi merupakan proses untuk menentukan apakah sebuah software yang digunakan perusahaan telah dapat mengamankan aset, memelihara integritas data, dapat mendorong pencapaian tujuan organisasi secara efektif dan menggunakan sumberdaya secara efisien. Penelitian ini bertujuan untuk mengevaluasi efektifitas Sistem Informasi Pengadaan Sekolah (SIPlah) berdasarkan analisis dari Process Capability Level sesuai kerangka kerja dari COBIT 5 terhadap penggunaan dana BOS. Object penelitian yang diambil dalam penelitian ini adalah SMP Gugus A Kabupaten Lebak Provinsi Banten. Ruang lingkup Audit di penelitian ini adalah Domain Monitoring dan Evaluate (ME). Berdasarkan hasil audit dihasilkan tingkat kematangan atau Process Capability Level adalah 3,14. Sehingga dapat disimpulkan bahwa Sistem Informasi Pengadaan Sekolah (SIPlah) pada SMP Gugus A Kabupaten Lebak telah diimplementasikan menggunakan proses yang telah terdefinisi dan mampu untuk mencapai hasil dari proses.
Lailatul Muniroh, Dwi Rolliawati, Yusuf Amrozi
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 283-290; https://doi.org/10.32736/sisfokom.v10i2.1169

Abstract:
Information systems discipline has developed rapidly over time. Based on 533 information systems study programs in Indonesia, it is possible to have a variety of information systems research topics. However, there is no research on information system topic trends in Indonesia. So, this research aims to determine the trend of research topics in the field of information systems in Indonesia in 2015-2019 based on the publication of the journal SINTA. The method used is qualitative non-interactive. Based on the analysis of documents on the results of data collection on the Google Scholar database using the Publish or Perish tools, the research adopted the recommended PRISMA in improving the quality of systematic reviews and better readers' understanding. The determination of the research topic was based on the abstract content, keywords and referred to the IS ACM Curricula and previous research. The results of this study can be used as academic references in gaining new insights into the field of information systems. The results of the study based on 1917 raw data obtained from data collection in the journal publication SINTA 2, SINTA 3, and SINTA 4 showed that the topic "Application Development" was a trending topic with the highest percentage, namely 31%, the topic of "Decision Support System" 11% and "System Analysis and Design "10%. The new issues that arose were "Internet of Things", "Machine Learning" and "Artificial Intelligence". Information systems research in Indonesia varies widely, although some studies have a low percentage.
Muhamad Dody Firmansyah
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 217-223; https://doi.org/10.32736/sisfokom.v10i2.1149

Abstract:
- Knowledge Management System (KMS) to improve the quality of human resources in an organization by improving communication among employees and to increase skill by transferring knowledge. Knowledge Management System (KMS) is one of many ways to foster a culture of knowledge sharing among individuals and organizations. In this research, the researcher tries to develop a model of knowledge management system suitable for existing condition at the Hotel XYZ run effectively, it is necessary to conduct an evaluation activity by examining the process of managing knowledge possessed by each individual can be transferred to other individuals through the process of knowledge sharing and knowledge presentation management and through Effective management of knowledge is expected to be maintained well so that it can provide benefits to the company. KMS (Knowledge Management System) is main tool for implementation of existing processes in the knowledge management , is necessary to do an analysis to find out the extent of the processes of knowledge level management found in Hotel XYZ at the maturity level of KMS (Knowledge Management System) it affects the performance of employees, the results of the analysis can be expected to be an evaluation material that will have an impact on the company.
Cynthia Hayat
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 204-210; https://doi.org/10.32736/sisfokom.v10i2.1151

Abstract:
— The current COVID-19 pandemic has an impact on all sectors of life where the government has set a policy of Large-Scale Social Restrictions (PSBB). The existence of restrictions on activities known as 3M requires Karisma Medika Clinic to adapt its operational workflow by utilizing information technology to adapt patient registration. To make it easier for patients to register and get a queue number by developing a web service-based application and SMS Gateway. The application is developed based on a web service using the Codeigniter framework with a flow of information procedures regarding the attending physician, then after selecting a doctor, will go to the registration section to fill in personal data and symptoms and complaints for consultation. The data entered in the application will be stored in the Gammu SMS engine database and through the SMS gateway, patients will receive a queue number for consultation at the clinic in real time which will continue to be updated. User response tests from 25 respondents showed that it was easy for patients to register by paying attention to health protocols of 92.25% (very easy), 5% (easy), and 2.75 % quite easy. While the satisfaction indicator is 95% (very satisfied) and 5% of respondents (satisfied).
Anggie Pratama Lalengke,
Jurnal Sisfokom (Sistem Informasi dan Komputer), Volume 10, pp 250-258; https://doi.org/10.32736/sisfokom.v10i2.1168

Abstract:
The rapid development of Information Technology (IT) has made a high availability web server a necessity. CloudLinux is a CentOS-based operating system specifically for the needs of servers with good high availability. This study will implement and analyze a CloudLinux-based web server for the Embassy of the Kingdom of Morocco in Jakarta to replace the current CentOS-based web server that does not meet high availability standards. The research methodology used in this study is the PPDIOO Life-cycle from Cisco. Designing a network according to the customer's needs requires identifying several elements in it, including the goals and constraints faced by the organization. Cisco creates a network life-cycle that can help these problems into six phases: Prepare, Plan, Design, Implement, Operate, and Optimize (PPDIOO). This study aims to determine how well the uptime, response time, and load impact are on the CloudLinux-based web server. The uptime test results on the CloudLinux-based web server have a value of an average of 99.971%. Testing the response time on the CloudLinux-based web server has an average value of 684.75ms (milliseconds). The results of the load impact test on the CloudLinux-based web server using ten virtual users (10VU) has a total value of 7595 requests, load impact using fifteen virtual users (15VU) has a total value of 11315 requests, and finally, load impact using twenty-five virtual users (25VU) has a total value of 18631 requests.
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