Jurnal Tadris Matematika
ISSN / EISSN : 2621-3990 / 2621-4008
Current Publisher: Intitut Agama Islam Negeri Tulungagung (10.21274)
Total articles ≅ 46
Latest articles in this journal
Jurnal Tadris Matematika, Volume 3, pp 105-116; doi:10.21274/jtm.2020.3.1.105-116
The purpose of this study is to help students who experience mathematical phobia by conducting mathematical therapy. Mathematical therapy was carried out using multimedia "digimonica". This research used quantitative research methods, type of action research. The data sources in this study were 13 students of Class XI of SMA Islam Hasyim Asy'ari Batu who have a mathematical phobia. Data collection method was done by using tests and interviews. The action research process began with the identification of problems, namely the level of students' mathematical phobias. This process was carried out by conducting a pretest, then the researcher conducted a mathematical therapy action with multimedia "digimonica" as an effort to overcome the students' mathematical phobia, then ended with a posttest. Based on the results of the pretest and posttest, the data obtained changes in the level of mathematical phobia of students. In the initial conditions, there were three categories of students who had mathematical phobias (mild, moderate, high), whereas after mathematical therapy, the level of mathematical phobia decreased (mild and moderate). In general, the average student successfully answered more than 2 questions correctly. This proves that therapy using multimedia "digimonica" can help students to reduce the level of mathematical phobia.
Jurnal Tadris Matematika, Volume 3, pp 89-104; doi:10.21274/jtm.2020.3.1.89-104
A study of mathematics integration with technology and Islamic values becomes an interesting topic to be studied by many scholars. The mathematics integration is essential to be applied in learning so that it can make students become Muslim individuals who have excellent character and proficiency in utilizing technology. However, there are still few studies that investigate mathematics integration with technology and Islamic values. Therefore, this study aims to describe phenomena directly related to mathematics learning that contain Islamic values and the use of technology in the learning process. The type of this study was descriptive research using a qualitative approach. The subjects of this study were three mathematics teachers who teach at Madrasah Tsanawiyah (MTs). The study procedure was carried out to find the phenomenon of research subjects that occurred at MTs. The validity of the data used the triangulation of the source and method. Data were collected through literature review, interview, and observation. The study results showed that three MTs had applied Islamic values and technology content in mathematics learning. This study recommends the need for innovation in MTs to design mathematics-integrated learning with Islamic values and the use of technology to help teachers create efficient learning, attract students' learning interest, and create an active learning environment for students.
Jurnal Tadris Matematika, Volume 3, pp 77-88; doi:10.21274/jtm.2020.3.1.77-88
Learning mathematics in elementary school is expected to adjust to the cognitive development of students. Abstract mathematical concepts make students need help to understand them. This study aims to develop mathematics learning media geometry for 4th grade elementary school students. This development research uses the Borg & Gall research model which was carried out to the seventh stage, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, main product revision, main field testing, and operational product revision. Product trials were conducted at Ngablak Public Elementary School. Data collection instruments were using a questionnaire. The questionnaire used to assess the appropriateness of the media was an expert validation assessment sheet, while the teachers’ assessment sheet and students’ response questionnaire were used to determine the practicality of the product. The validation results from the experts obtained that the Magic Geometry media was declared very appropriate to be used in learning mathematics with an average score of 4.45. The results of the teacher practicality assessment were stated to be very practical with a score of 4.9 and the student’s response questionnaire received an average score of 4.2 with a practical category. The results of the student response questionnaire also showed that Magic Geometry made learning becomes more interesting and materials easier to understand.
Jurnal Tadris Matematika, Volume 3, pp 67-76; doi:10.21274/jtm.2020.3.1.67-76
This research aims to determine the impact of the Student Teams Achievement Division (STAD) learning model on learning outcomes and students’ motivation for learning. This type of experimental research with quasi design methods, i.e. using design research nonequivalent control group design. The subject in this research was students from class VII at MTs Islam Selaparang Putra by sampling the VII A class as an experimental class and class VII B as the control class. The research instruments are test and questionnaires. The results of the research showed that there was an impact of the STAD type learning model towards learning outcomes and students’ motivation. The average scores of learning outcomes on students using the STAD model are higher than students taught with conventional models and the students’ motivation for learning with the STAD model is higher than those with conventional models. Implications for teachers with learning STAD model learning are more organized, so that teachers can be more optimal in the learning process. Students become more active and confident because of the help of the group members and the provision of reward at the end of learning to support motivation for students in learning.
Jurnal Tadris Matematika, Volume 3, pp 55-66; doi:10.21274/jtm.2020.3.1.55-66
This research aims to describe the mistake of vocational student in solving linier program question in term of conceptual and procedural understanding. The research was conducted at SMKN I Boyolangu Tulungagung. Subject was chosen based on the highest number of mistakes when completing linier program question. Data collection techniques in this research are test and interview. The instruments used in this research were the main instrument and supporting instrument. The main instrument is the researcher itself, while the supporting instrument are the test sheet and interview guidelines. To test the data validity in this research used time triangulation. Data analysis based on indicator of conceptual and procedural understanding that include data reduction, data presentation and conclusion drawing. The result of this study indicate that students who make mistake do not have a good conceptual and procedural understanding. This can be seen from subject cannot explain how to solve the question. In addition, subject cannot continue the answer because subject do not know the next step that must be done. Subject alsocan not explain the steps in solving linier program question. For this reason, teacher need to pay attention to students’ understanding when learning in class, especially conceptual and procedural understanding. In addition, teacher mut choose or design a conceptual learning design and procedural understanding to achieve the learning objective.
Jurnal Tadris Matematika, Volume 3, pp 43-54; doi:10.21274/jtm.2020.3.1.43-54
The development of games in the technological acceleration era nowadays endangers the extinction of traditional games. Therefore, the integration of Learning with Cultural Local Wisdom was needed to keep those cultures. The purpose of this research was to create an integrated learning design using number patterns material through the traditional game of Nasi Goreng Kecap. This research is a qualitative research with a design research approach and development studies type. The results showed that Nasi Goreng Kecap's traditional game had five steps in the process of the game. The second stage of this game contains the concept of number patterns. That's why, through this Nasi Goreng Kecap traditional game, it was able to be designed a process of learning that integrates mathematics with local wisdom culture. In those designed for integrative learning, students were arranged to be several groups with a maximum of each group was six students. Each group was played those games until the second stage only. Group worksheets had been provided by the teacher to direct the students in making patterns generalization from the second step of the Nasi Goreng Kecap traditional game.
Jurnal Tadris Matematika, Volume 3, pp 31-42; doi:10.21274/jtm.2020.3.1.31-42
This research is a Classroom Action Research which aims to describe the application of Whole Brain Teaching learning method to Maple material. The steps of the learning model are as follows: (1) Yes-Class, the lecturer observes the readiness of students in starting the lecture by saying "Class" and if the students are ready to respond by answering "Yes", (2) Micro-Lecture, the lecturer delivers Maple material in Computer course I, (3) Okay-Teach, students repeat the explanations that have been delivered by the lecturer, (4) Scoreboard, the lecturer give an assessment of students responses in repeating lecturers' explanations, (5) Hand and Eyes, the lecturer condition the class when the classroom becomes noisy, and (6) Comprehension Check, lecturer gives exercise. The subjects of this study are students of the second semester, Department of Mathematics Education, Academic year 2018/2019 at STKIP PGRI Blitar. The research instrument was the final cycle test, observation sheet and questionnaire. Based on the results of the end of the cycle test, out of 5 students it was found that 5 students had completed 100% learning with very good criteria. This is in accordance with the success criteria ≥ 80%. From the overall percentage, the average observation of lecturer activities reached 87.09% with good criteria. Meanwhile the overall average percentage of completeness of observations of student activities is 83.46% with good criteria. Based on the questionnaire responses of students obtained an average percentage of 83% with a good success rate. Thus it can be concluded that the research carried out was successful.
Jurnal Tadris Matematika, Volume 3, pp 21-30; doi:10.21274/jtm.2020.3.1.21-30
The purpose of this study is to describe the types of mistakes made by students in solving the problems of education statistics course on the application of direct instruction model. The results of this study are expected to be useful for: helping students to improve and reduce errors on the solution of the problem and can be used as a consideration of lecturers in providing appropriate learning steps to address the error in the solution of problems experienced by students. The research instrument used is a test question. The type of research is qualitative. Data analysis in qualitative research conducted since before, during, and after finished in the field. Based on the results of observations, tests, and interviews, shows that many students made misconceptions. Errors in applying formulas in determining quartiles, variance, standard deviation on single data or classified data. Based on the interview quote obtained data that students have difficulty in understanding the concepts in the education statistics course.
Jurnal Tadris Matematika, Volume 3, pp 13-20; doi:10.21274/jtm.2020.3.1.13-20
Madrasah students' mathematical connection skills need to be of particular concern in the process of learning mathematics. Connection skills are the base for students to connect concepts in mathematics, mathematical concepts with other science concepts and mathematical concepts with everyday life. One of the efforts made in overcoming this problem is to use e-learning. Descriptive quantitative research methods are used to see how effective e-learning is for students' mathematical connection abilities. A total of 30 students were selected as research samples for data collection. Data processing techniques were divided into control groups and subsequent experiments were analyzed using descriptive statistics. The results showed that the effectiveness of technology-based e-learning included moderate criteria with an ING score of 0.56, whereas the study group without e-learning included moderate criteria with an ING value of 0.29. In conclusion, there is an increase in student learning outcomes after using e-learning media. t-test was obtained > with 0.007
Jurnal Tadris Matematika, Volume 3, pp 1-12; doi:10.21274/jtm.2020.3.1.1-12
This research aims to determine the increment in student learning outcomes on inverse matrix material with Student Teams Achievement Division (STAD) type cooperative learning model. The research subjects were students of class XI IPA 1 MA Bilingual Batu in the 2018/2019 academic year, with a total of 33 students. This type of research is Action Research Classroom (PTK) with the implementation procedure referring to Kemmis and Mc Taggart, which is planning, acting, observing and reflection. This research was conducted in two cycles with the results in the first cycle the average value of the class was 75.4 and in the second cycle the average value of the class was 82.04. From the results obtained, it can be concluded that application of cooperative learning STAD could improve student learning outcomes in the inverse of matrix materials at class XI IPA MA Bilingual Batu.