“I Don’t Understand!”: Toward a Model to Evaluate the Role of User Story Quality
Open Access
- 28 May 2020
- book chapter
- conference paper
- Published by Springer Science and Business Media LLC
- Vol. 383, 103-112
- https://doi.org/10.1007/978-3-030-49392-9_7
Abstract
User stories are popular for conveying requirements in agile software projects. Despite existing quality criteria, authors make formal mistakes that result in “bad” user story quality. If developers have insufficient experience in balancing quality problems, the creation of a shared mental model is impossible, thus increasing the risk of impacts on the project’s success. This article provides a work-in-progress research model to set these variables in relation and establish a systematic method to uncover answers regarding their correlation. Details on the effects support research in agile requirements engineering to gain a better understanding of cognitive processes in the comprehension of user stories. In addition, insights can help to develop design recommendations and AI tools to improve user stories. A first evaluation of the model provides promising insights into the behavior and forms a basis for future research. Keywords Agile software development User story quality Developer experience Shared mental model Project successKeywords
This publication has 9 references indexed in Scilit:
- Customer Satisfaction in IT Professional Services ResearchPublished by Springer Science and Business Media LLC ,2017
- Identification of Inaccurate Effort Estimates in Agile Software DevelopmentPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2013
- On using planning poker for estimating user storiesJournal of Systems and Software, 2012
- Overcoming the challenges in cost estimation for distributed software projectsPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2012
- Coarse-grained detection of student frustration in an introductory programming coursePublished by Association for Computing Machinery (ACM) ,2009
- An Empirical Study of Using Planning Poker for User Story EstimationPublished by Institute of Electrical and Electronics Engineers (IEEE) ,2006
- The Measurement of Team Mental Models: We Have No Shared SchemaOrganizational Research Methods, 2000
- Cost models for future software life cycle processes: COCOMO 2.0Computational Geosciences, 1995
- A new readability yardstick.Journal of Applied Psychology, 1948