Abstract
The development of animation technology is currently very rapid, but to animate a three-dimensional object beforehand must be done by preparing the framework manually. Also in the real world, when two objects collide, they do not penetrate each other. When a collision occurs, the interaction force will change the original state of two objects, such as position, trajectory, and direction. The purpose of this study focuses on the rigid body in a three dimensional rigging model arrangement for car animation scenarios on a bumpy road. This approach focuses on reducing manual movement by animators when animating three-dimensional car models. The result is to make a car animation on a bumpy road well, then the arrangement of the framework on the car has a mass = 1946 kg and gravity = -981.001 cm / s2. As well as knowing the results of the animated motion of the car on a bumpy road with a tolerance of distance between the car's wheels and the trajectory of 4.44 cm without applying a rigid body to the arrangement of the car's frame. While the motion animation of the car on a bumpy road with good results where the tolerance of the distance between the car wheels and the track is 0.045 cm after applying a rigid body to the arrangement of the car's frame. Keywords rigid body, arrangement, rigging, animation, vehicle References [1] Yu, Y., Yang, J., Zan, X., Huang, J., & Zhang, X. (2017). Research of Simulation in Character Animation Based on Physics Engine [Research article]. https://doi.org/10.1155/2017/4815932 [2] Zulnaidi. 2007. Metode Penelitian. Universitas Sumatera Utara. Medan. [3] Fazeli, N., Tedrake, R., & Rodriguez, A. (2018). Identifiability Analysis of Planar RigidBody Frictional Contact. In Robotics Research (pp. 665–682). Springer, Cham. https://doi.org/10.1007/978-3-319-60916-4_38 [4] Chatterjee, A., & Ruina, A. (1998). Two Interpretations of Rigidity in Rigid-Body Collisions. Journal of Applied Mechanics, 65(4), 894–900. https://doi.org/ 10.1115/1.2791929 [5] McHenry, R. R. (2014). The Role of Vehicle Dynamics Simulation in Highway Safety Research. ASME 16th International Conference on Advanced Vehicle Technologies, 1-16. [6] Aryanto, S. (2018). Implementasi rigid body pada rigging terhadap animasi dinamis model kendaraan tiga dimensi. Angkasa: Jurnal Ilmiah Bidang Teknologi, 10(1), 77-88. [7] Kurniadi, Y., Liliana, L., & Purba, K. R. (2016). Pembuatan Aplikasi Simulasi Ujian Praktik Pengambilan Surat Izin Mengemudi Kendaraan Roda Empat. Jurnal Infra, 4(2), 110-115. [8] Hidayat, D., Istiyanto, J., Sumarsono, D. A., & Marta, A. (2017). Investigasi Gaya Kontak/Impak Pada Main Landing Gear Pesawat Komuter Dengan Pendekatan Multi-Body Simulation (MBS) Rigid Models. Jurnal Teknologi Dirgantara, 15(1), 1-10. [9] Djuliandri, F. R., Triwiyatno, A., & Setiyono, B. (2016). Desain Sistem Kontrol Fuzzy Untuk Kendali Sudut Pitch Pada Model Pesawat Konvensional Dengan Tipe Fixed Wing. Transient, 5(2), 343-348. [10] Syamsuar, S. (2017). Metoda Short Takeoff Landing (Studi Kasus Prestasi Terbang Takeoff-Landing Pesawat Udara Turbo Prop CN235). Warta Ardhia, 41(2), 49-58. http://dx.doi.org/10.28989/compiler.v9i1.650 Refbacks There are currently no refbacks.