Virtual View Synthesis Based on Asymmetric Bidirectional DIBR for 3D Video and Free Viewpoint Video

Abstract
Depth image-based rendering (DIBR) plays an important role in 3D video and free viewpoint video synthesis. However, artifacts might occur in the synthesized view due to viewpoint changes and stereo depth estimation errors. Holes are usually out-of-field regions and disocclusions, and filling them appropriately becomes a challenge. In this paper, a virtual view synthesis approach based on asymmetric bidirectional DIBR is proposed. A depth image preprocessing method is applied to detect and correct unreliable depth values around the foreground edges. For the primary view, all pixels are warped to the virtual view by the modified DIBR method. For the auxiliary view, only the selected regions are warped, which contain the contents that are not visible in the primary view. This approach reduces the computational cost and prevents irrelevant foreground pixels from being warped to the holes. During the merging process, a color correction approach is introduced to make the result appear more natural. In addition, a depth-guided inpainting method is proposed to handle the remaining holes in the merged image. Experimental results show that, compared with bidirectional DIBR, the proposed rendering method can reduce about 37% rendering time and achieve 97% hole reduction. In terms of visual quality and objective evaluation, our approach performs better than the previous methods.

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