Cyberpsychology, Behavior, and Social Networking

Journal Information
ISSN / EISSN: 21522715 / 21522723
Total articles ≅ 1,874

Latest articles in this journal

Annabelle M. Mournet,
Cyberpsychology, Behavior, and Social Networking; https://doi.org/10.1089/cyber.2022.0173

Abstract:
This study was a multistage process of recruiting participants through Reddit with the intent of increasing data integrity when facing an infiltration of Internet bots. Approaches to increase data integrity centered around preventing the occurrence of Internet bots from the onset and increasing the ability to identify Internet bot responses. We attempted to detect bots in a study focused on understanding social factors related to autism and suicide risk. Four recruitment rounds occurred through Reddit on mental health–related subreddits, with one post made on each subreddit per recruitment round. We found high presence of bots in the initial rounds—indeed, using location data, one third of the total responses (33.4 percent; 118/353) came from just eight locations (i.e., 4.7 percent of all locations). The proportion of detected bots was significantly different across the rounds of recruitment (χ2 = 150.22, df = 3, p < 0.001). In round 4, language advertising compensation was removed from recruitment posts. This round had significantly lower proportions of detected bots compared with round 1 (χ2 = 33.01, df = 1, p < 0.001), round 2 (χ2 = 129.14, df = 1, p < 0.001), and round 3 (χ2 = 46.6, df = 1, p < 0.001). Through a multistage recruitment process, we were able to increase the integrity of our collected data, as determined by a low percentage of fraudulent responses. Only once we removed advertisement of compensation in recruitment posts, did we see a significant decrease in the quantity and percentage of Internet bot responses. This multistage recruitment study provides valuable information regarding how to adapt when an online survey study is infiltrated with Internet bots.
, Eun-Ju Lee, Jung Ah Lee
Cyberpsychology, Behavior, and Social Networking; https://doi.org/10.1089/cyber.2022.0281

Abstract:
Physical and social distancing practices mandated during the COVID-19 pandemic posed serious threats to mental health on a global scale. Drawing upon the literature on nostalgia as a coping resource and the psychological benefits of nostalgic media use, we investigated the relationship between nostalgic social media use and psychological well-being amid the COVID-19 pandemic, considering perceived self-continuity as a mediator. An online survey conducted with a U.S. sample in June 2021 (Study 1; N = 485) showed that nostalgic social media use was positively associated with greater perceived self-continuity, which, in turn, positively predicted emotional well-being. These findings were replicated and extended by a follow-up online survey conducted with a South Korean sample in October 2021 (Study 2; N = 1,510). In addition to replicating the mediation results from Study 1, Study 2 demonstrated that the mediation was significantly moderated by household type (single-person vs. multiperson household). Specifically, those living alone, compared to those living with one or more cohabitants, were more likely to benefit from nostalgic social media use, maintaining higher levels of life satisfaction amid the global health crisis. Implications of these findings are discussed.
, Violetta Wilk, Bulent Sezen
Cyberpsychology, Behavior, and Social Networking; https://doi.org/10.1089/cyber.2022.0079

Abstract:
This study set out to better understand virtual consumerism (VC) by applying natural language processing (NLP) methods for sentiment and content analyses. A total of 318 articles related to VC were identified on theguardian.com Web site and analyzed by text mining methodology. A thematic, content analysis using the Leximancer program was performed to explore VC as a concept, and its related concepts and concept associations. For the purposes of “deep-dive insights,” further content and sentiment analyses were performed with MonkeyLearn and valence aware dictionary for sentiment reasoning. This triangulation in methodology enabled a comprehensive unstructured qualitative data analysis. The study identified key themes that characterize and define VC. It uncovered that, although there is predominantly positive sentiment toward VC reported in The Guardian online articles, negative sentiment also exists, presenting challenges for the industry to maneuver. The findings reveal that in the context of VC, a virtual experience is also a social experience in a virtual space, which is becoming and evolving. There are certain industries and sectors that are embracing VC, such as marketing, advertising and public relations, software development/IT, art/design, and entertainment, as well as science/technology. Some sectors and industries are experiencing challenges, such as security/law enforcement and medical, and hence display negative sentiment toward VC. Overall, this study presents a working definition of VC, a synopsis of the state of VC, and highlights areas for potential research to further our understanding of this phenomenon. It contributes to an improved understanding of VC for the industry and academia, and provides impetus for future studies focused on the emergent VC-relevant conceptual relationships.
, Molly Friedel, David H. Rosmarin, Steven Pirutinsky
Cyberpsychology, Behavior, and Social Networking; https://doi.org/10.1089/cyber.2022.0184

Abstract:
The increasing prevalence of Internet addiction (IA) has been linked with a wide range of psychological disorders, including depression. We explored how IA was prospectively associated with effectiveness of treatment for adult patients with depressive symptoms (n = 241) in the context of a New York-based outpatient clinic. Although IA was not correlated with symptoms at intake, patients with higher IA attended fewer total sessions on average. Multilevel regression modeling also revealed that patients with higher IA scores terminated treatment with higher depression scores compared with those with lower IA scores. In addition, those with higher levels of IA were more likely to exhibit rising levels of depressive symptoms toward the end of the treatment, whereas patients with lower levels of IA maintained reduced depressive symptoms through termination. These results suggest that presence of IA may predict a less successful treatment outcome for adults with depression, as IA may slow down the process of symptom reduction and correlate with relapse.
Cyberpsychology, Behavior, and Social Networking; https://doi.org/10.1089/cyber.2022.0117

Abstract:
Despite their growing popularity, little research has focused on the association between Instagram and TikTok use and psychological well-being. Informed by Uses and Gratifications Theory, the present study investigates the flow states experienced when using each social media platform and whether these flow states differentially impact user well-being. A flow state is achieved when people are so engrossed in an activity that little else seems to matter to them and they will often continue the activity despite its negative consequences. Based upon a survey of adult Instagram (n = 195, Mage = 38) and TikTok users (n = 225, Mage = 37), the present study identified four unique clusters of users for both platforms based upon the levels of five flow dimensions: focused attention, curiosity, enjoyment, telepresence, and time distortion. Results found that TikTok users reported higher levels of overall flow than Instagram users. TikTok users also reported higher levels of the flow dimensions “enjoyment” and “time distortion.” The flow dimension of “telepresence” (immersion in a world created by the social media application) for both TikTok and Instagram users was associated with higher levels of depression and anxiety. These social media may provide an escape from everyday worries for users, although a suboptimal coping strategy. Whether Instagram and TikTok use are but “improved means to an unimproved end” is an important question that requires additional research.
, Dojin Lee, Sunmin Lee, Esther Kim, Sangeun Oh
Cyberpsychology, Behavior, and Social Networking; https://doi.org/10.1089/cyber.2022.0101

Abstract:
Adolescent gaming disorder is associated with aggressive tendencies and parenting styles; however, few studies have examined the reinforcing spiral patterns between aggression or intrusive parenting and long-term gaming disorder across several years. Thus, we investigated the reciprocal relationships between aggression and gaming disorder and between intrusive parenting and gaming disorder among Korean adolescents (n = 801, mean age at T1 = 13.39 years old) using an annual five-wave longitudinal study design. The results of the autoregressive cross-lagged analyses showed that gaming disorder and aggression were reinforced across 4 years (five waves) among male adolescents. However, these reinforcing spiral effects were not found in female adolescents. More intrusive parenting showed reinforcing patterns with more gaming disorder in both male and female adolescents in early-to-middle adolescence. These findings suggest that interventions for gaming disorder need to involve monitoring the ways in which gaming disorder and adolescents' aggression affect each other in addition to regulating parents' degree of control.
Sergio Barta, Raquel Gurrea,
Cyberpsychology, Behavior, and Social Networking; https://doi.org/10.1089/cyber.2022.0087

Abstract:
Augmented reality (AR) overcomes one of the main limitations of e-commerce, such as the prepurchase trial. The consumer can virtually see how a product is integrated into the real world through this technology. Therefore, AR may reduce the perceived risk of buying a product online. Despite existing research, the impact of AR on the consumer decision process needs to be further explored. Consequently, this research aims to understand the impact of AR on the perception of risk and the purchase decision process, considering decision comfort and decision confidence. Through a between-subjects experiment, the results show that AR reduces the risk of online shopping. However, it has no direct effect on the decision process. Reducing risk and the comfort it brings generates decision confidence and satisfaction with the shopping experience. This satisfaction will generate engagement toward the online shop platform. The research highlights the process through which AR impacts the decision-making process. The implications for AR marketing theory and managerial implications in the age of the metaverse are discussed.
, Vanessa Apaolaza, Cristóbal Fernandez-Robin, Patrick Hartmann, Diego Yañez-Martinez
Cyberpsychology, Behavior, and Social Networking; https://doi.org/10.1089/cyber.2022.0239

Abstract:
The objective of this study was to investigate the relationship between influencer worship and consumers' self-connection with the brands promoted by the influencer in social media contexts. Data from 698 active social media users who follow influencers were collected to test the conceptual framework. The findings support the positive link between influencer worship and consumers' self-connection with the brands promoted by the influencer on social media and suggest that this relationship is mediated by the activation of benign envy. The results also confirm the positive moderating effect of trait competitiveness on this relationship. Specifically, the effect is stronger for individuals with a higher level of competitive orientation. The findings contribute to the understanding of the relationship between influencers and their followers through computer-mediated environments. Theoretical contributions and managerial implications are presented.
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