Ardu: Journal of Arts and Education
Articles in this journal
ARDU: Journal of Arts and Education, Volume 1, pp 53-58; https://doi.org/10.56724/ardu.v1i2.47
Background: Raja Mati is one of the famous popular play for college students. It is full of meaning psychologically. The script is about a king whom got dying from sickness. As the death will come, people tend to speak wise. To identify how wise the words is delivered in the dialogue. An aphorism investigation is proposed. Purpose: This study aims to identify the aphorism in Indonesian version of Le Roi Se Meurt by Ionesco titled Raja Mati. Further, this study investigates what kind of messages that the aphorism line tells to. Design and methods: This study uses content analysis investigating dialogue in the written script. The dialogues are placed in a table to help investigating whether the line consist semantically an aphorism or not. each row represents a line of dialogue. Next, the lines are analyzed to reveal what is the background of the maxims generated to obtain the main information. To verify the results, the triangulation of the data source technique is used. Verification is used to distinguish between maxims and others. Results: This study reveals Raja Mati has 4 aphorisms that mostly belongs to line of Machgrit. Aphorism in Raja Mati emphasize the maturity of characters. The content of aphorisms are related to time and action.
ARDU: Journal of Arts and Education, Volume 1, pp 59-65; https://doi.org/10.56724/ardu.v1i2.70
Background: The development of digital teaching materials is sought to help teachers in the learning process. solitary materials were selected and believed to be able to be teaching materials that could facilitate teachers in the learning process both synchronously and asynchronously. The learning material referred to in the research is mime material. Purpose: this study aims to determine the extent of mime learning efforts for elementary school students. Design and methods: This research belongs to the category of literature study research considering that the data sources mostly refer to document analysis. Documents were collected through various sources, including journals, books, online news media, and video documents related to pantomime. Results: Pantomime learning for elementary school children is embedded by the government through a number of activity programs on the content of learning arts and culture.
ARDU: Journal of Arts and Education, Volume 1, pp 45-51; https://doi.org/10.56724/ardu.v1i2.44
Background: The importance of multicultural education is given to children from an early age in the hope that children are able to understand that in their environment and also in other environments there is cultural diversity. Purpose: The aim of this study is to investigate the material used for elementary students in increasing a number of knowledge, attitudes, and skills needed in their ethnic cultural environment, national culture, and other ethnic intercultural cultures. Design and methods: content analysis is research conducted to analyze and understand the text. Content analysis can also be interpreted as a model used to examine data documentation in the form of text, images, symbols, and so on. In this study, content analysis was focused on content and sentences that showed the values of Cultural Diversity Education contained in the thematic textbook for SD / MI class IV curriculum 2013 revision edition 2017. Results: In the book, Theme 1 and Theme 7 introduces various kinds of Indonesian culture such as cultural parades featuring the diversity of Indonesian culture, musical instruments, regional dances, traditional houses, regional specialties, folk songs, regional clothing to ethnic groups in Indonesia. It indicates that the values of education cultural diversity contained in these textbooks is very diverse and must be instilled, better understood about cultural diversity and practiced in each individual and student.
ARDU: Journal of Arts and Education, Volume 1, pp 35-43; https://doi.org/10.56724/ardu.v1i1.13
Background: This research studies about directive speech acts made by the main character T’Challa in Black Panther movie. Purpose: The aims of this study are to explicate the applications of the directive speech act, to explain the types of directive speech act of the utterances that used, and to find out the most frequent types of directive speech act of the utterances that used by the main character T’Challa in Black Panther movie. Design and methods: To achieve the aims of the study, the writer uses Kreidler’s theory in analyzing the data. This study is a qualitative research by employing descriptive method which the writer interprets of utterances that contain the types of directive speech acts in this movie. Results: The result of study showed that 39 utterances of directive of speech acts were successfully identified that made by the main character T’Challa. In this study, the writer found that the main character T’Challa in this movie uses all the types of directive speech act, such as, command, request, and suggestion. There are command 26 data or 66,6%, request 8 data or 20,5%, and suggestion 5 data or 12,9%. So it can be concluded that the dominant directive is command, because this movie contained many command of the main character T’Challa as the king in the movie who has highest authority and also has a degree of control the other characters. Command is to give the strong order, request to ask the hearer to do or refrain from doing something, and suggestion is to give the opinion to the hearer.
ARDU: Journal of Arts and Education, Volume 1, pp 9-17; https://doi.org/10.56724/ardu.v1i1.9
Background: This research studies about profanity types made by professional players in the documentaries video True Sight by Valve on YouTube. Purpose: The aims of this study are to recognize the applications of each profanity types, to explain the types of profanity word the utterances that used, and to find out the most frequent types of profanity types of the utterances that used by the professional players in documentaries video True Sight on YouTube. Design and methods: To achieve the aims of the study, the writer uses Steven Pinker’s theory of profanity types to analyzing the data. This study is a qualitative which the writer interprets of utterances that contain the types of profanity words in this documentaries series. Results: The result of study showed that 30 utterances of profanity word were successfully identified that made by the professional players. In this study, the writer found that the professional player uses all the types of profanity, such as, abusive swearing, idiomatic swearing, dysphemistic swearing, cathartic swearing and emphatic swearing. There are 32 types that identified out of 30 utterances uttered by the professional player which conclude 9 emphatic swearing or 28.1%, 7 cathartic and idiomatic swearing or 21.9% , 5 abusive swearing or 15.6%, and 4 dysphemistic swearing or 12.5%. So it can be concluded that the dominant profanity types is emphatic swearing, because this documentaries video contained many profanities of the professional player as a gamer in the gaming community who has a culture of not to speak in a formal conversation.
ARDU: Journal of Arts and Education, Volume 1, pp 1-7; https://doi.org/10.56724/ardu.v1i1.6
Background: Characters face conflicts in a story. The way the characters’ acts, reacts, and deal with the obstacles will reveal about their qualities. Any conflict arise refers to represent something. Purpose: The aim of this research was to find conflicts of the main characters in a novel "Stellaris: Infinite Frontiers" by Steven Savile. Design and methods: The duration of the research was from 6th of March 2020 until 14th July 2020. Analytic descriptive was the method of the research. The steps of the research include: (1) preparing research data, (2) preparing support data, (3) processing the research and support data, (4) analyzing the research data. The total conflict data that were gathered from the novel was 40 data which was divided into four categories: against another, against group, against nature and against self. Results: The result shows 11 conflicts against another, 10 conflicts against group, 10 conflicts against nature, and 9 conflicts against self. In total there are 40 conflicts that the researcher take from the novel.
ARDU: Journal of Arts and Education, Volume 1, pp 19-24; https://doi.org/10.56724/ardu.v1i1.7
Background: Short story has been a popular literary work although it is not as complicated as other literary works. Short story is usually centered only in one single event and limited in scope, but it is written with much greater precision than a novel. This research is intended to analyze certain behaviors of one character from a short story. Purpose: The aim of this research is to find out what kind of Freud’s concept of consciousness appeared in this short story, and how is the concept of consciousness represented in the story. Design and methods: This research is a qualitative research using semiotics and Freud’s Concept of Consciousness as tools of analysis. Results: The result of this research revealed that all the three conscious concepts by Freud appeared in the story. The total data found are 19 data, with 8 data that belong to the conscious, 4 data belong to the preconscious, and 7 data belong to the unconscious. Based on the data found, it is concluded that the male-lead’s behavior represents the conscious concept of human’s mind by Freud. This research also revealed that the Freud’s concept of consciousness in the story is displayed predominantly through narration which consist of 15 data, while through dialogue are 3 data, and the through monologue only consists of 1 datum. This result indicated that the signification characters of the story tends to be enclosed.
ARDU: Journal of Arts and Education, Volume 1, pp 25-33; https://doi.org/10.56724/ardu.v1i1.14
Background: Within phonemes as English spoken by the native speakers, it sometimes undergoes simplication to ease the native speakers in expressing their feelings. That is why, it is common for them to speak English in high speed along with their emotion. As the result they make a ‘shortcut’ to get ease of their pronunciation. Purpose: this research is meant to analyze phoneme assimilation in the three songs of Ed Sheeran. Design and methods: This research uses qualitative method with the content of analyzing the phonemes assimilation in the songs. Results: The findings revealed 35 kinds phonemes assimilation in the three songs of Ed Sheeran in Divide album. There are 29 regressive assimilations and 6 progressive assimilation