Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)

Journal Information
ISSN / EISSN : 2477-7900 / 2579-7328
Published by: Institut Seni Indonesia Yogyakarta (10.24821)
Total articles ≅ 60
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Choirul Anam, Tri Andhika
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), Volume 4, pp 145-150; https://doi.org/10.24821/productum.v4i2.4906

Abstract:
Shoes is a mat or footwear that is usually made of leather, Indonesia's footwear industry is included in the top 5 ranking as world exporters. With the 4.0 industrial revolution, Indonesia is expected to be able to keep abreast of industry developments and compete. The way to keep abreast of industry developments is by applying technology, one of which is 3D printing. In addition to being a strategy in the face of the industrial revolution, the application of 3D printing in shoe designs has its own advantages when compared to conventional ways of using leather materials, such as enabling the process of designing and making shoes easier, faster, and customable. Therefore, shoe designs are needed using 3D printing. In the design process, used a qualitative research method approach with analysis to produce a design. Case studies through comparative studies of previous similar product research. Analysis of 3D printing and shoe requirements, as well as design analysis. The resulting synthesis is the product printed with 3D printing on the upper part separately. Using standard out sol that have size 42. With direct print 3D printing applying an auxetic pattern using PLA filaments.
Achmad Syarief, Nedina Sari, Amanda Amelia
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), Volume 4, pp 95-100; https://doi.org/10.24821/productum.v4i2.4694

Abstract:
Flexible and ease of internet access through mobile device in Indonesia has changed the way users interact with commercial websites, especially online ticketing service website. Yet, no study on how the presented website visuals on smartphone display perceived and experienced by users is found. This paper exposes users’ interactive experience on smartphone display, showcasing 3 (three) popular online ticketing service providers in Indonesia, traveloka dot com, pegi-pegi dot com, and tiket dot com. 60 individuals were purposively sampled and each was asked to access all chosen websites using provided smartphone. 2 (two) pages follow-up questionnaire was presented to each respondent: first page is for identifying users’ perception 5 (five) items likert-scale responses and second page is for identifying users’ experiences using Schrepp, Hinderks & Thomaschewski’s UXQ (User Experience Questionnaire). Results show that when interacting with online ticketing service websites on smartphone, sites that look simple and easy to interact with may provide sense of savvyness, comfortability, and security. This indicates that presented website visuals on smartphone display affect users’ experience when using online services. Although further studies are needed, this results offer valuable insights to the discussions of human interactive experience in using online platform.
Vanessa Joanna Prianto, Sriti Mayang Sari
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), Volume 4, pp 109-114; https://doi.org/10.24821/productum.v4i2.4459

Wildan Aulia, Heru Widodo
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), Volume 4, pp 101-108; https://doi.org/10.24821/productum.v4i2.4395

Abstract:
E-Bike ITSB is a solar powered electric commuter vehicle developed by ITSB since 2016. The first E-Bike ITSB model has entered the production simulation stage which began in 2017. According to the ITSB Product Design Study Center roadmap, E-Bike ITSB must begin to enter the utility expansion stage. One of the potential needs to be met by the E-Bike ITSB is an operational vehicle for security officers in an integrated area. Design aspects that are considered are the usability & visual quality of the product, and user ergonomics/anthropometry. The design method was carried out through analitycal prototyping. Mobility studies are carried out by survey, interview and route mapping. The case study was conducted in Kota Deltamas. The design direction is obtained through perceptual mapping analysis which is used to identify the expected image on the product. The study results show that the second E-Bike ITSB model image is expected to lead to offroad-like – motorcycle-like. The specifications of the second E-Bike model cannot be the same as the first model. The e-bike must be able to go up to 80 km/hr. These requirements change the E-Bike ITSB in body frame, electrical and motor specifications.
Setiamurti Rahardjo, Victorina Geraldine, Ahmad Muzzayin Dina Wari
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), Volume 4, pp 115-124; https://doi.org/10.24821/productum.v4i2.4257

Andi Farid Hidayanto, Nur Husniah Thamrin
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), Volume 4, pp 131-136; https://doi.org/10.24821/productum.v4i2.4438

Gavrila Averina Tirtawijaya, Yusita Kusumarini, Filipus Priyo Suprobo
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk), Volume 4, pp 87-94; https://doi.org/10.24821/productum.v4i2.4143

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