Jurnal Desain Indonesia

Journal Information
EISSN : 2684-7760
Total articles ≅ 31

Latest articles in this journal

Laras Rihadatul Aisy, Wildan Aulia
Jurnal Desain Indonesia, Volume 4, pp 45-53; https://doi.org/10.52265/jdi.v4i1.170

There are two types of catfish feed, namely pellets and vegetable feed. Vegetable waste can be used as catfish feed because it still contains the nutrients needed by catfish. Processing vegetable waste into catfish feed consists of several processes, including sorting, washing, chopping, drying, mixing, and forming. Currently, vegetable feed is still made manually with simple tools so that it takes a long time to process, especially for small-scale catfish breeders. The existing pellet-processor is still on an industrial scale which is not suitable for small-scale catfish breeders. The data were obtained from field surveys and interviews. The data were analyzed through the research board analysis method. The results of the analysis become a flow scheme for making feed with the designed tools. The design process includes configuration studies, anthropometric and ergonomic studies, and physical form conducted through analytical prototyping methods. The success of the product is evaluated through a comparison of several variables related to product functions between existing products/tools and the designed product. The design results show an increase in the productivity of making pellets from vegetable waste but the washing and sorting process cannot be accommodated by the tool. Keywords: pellets processor, vegetable waste, catfish breeder
Adisti Ratna Delia, Mohamad Arif Waskito
Jurnal Desain Indonesia, Volume 4, pp 34-44; https://doi.org/10.52265/jdi.v4i1.147

This research is the process of designing sling bag street feeding activities intended for the Bandung feed not bomb community at the age of 20-25 years. This research is based on the needs and opportunities due to cat overpopulation and the issue of welfare of abandoned animals that occur in Indonesia resulting in the emergence of the movement to care for abandoned animals. Based on data taken in the community feed not bomb Bandung street feeding activities are one of the alternatives that can be done to help the welfare of cats, but when the activity takes place street feeders to have difficulty bringing the needs of street feeding activities. The purpose of this research is to produce a sling bag product design that can organize luggage, make it easier for users, and must have good durability. The resulting design has a novelty value offered, namely sling bag devoted to the use of street feeding activities because there is no special bag to support these activities. The design process is carried out through the design thinking process approach and at the end of the process is produced a prototype design is tested on street feeding activities.
Khansa Vidyaprabha, Endro Tri Susanto, Nor Jayadi, Rahmawan D. Prasetya
Jurnal Desain Indonesia, Volume 4, pp 25-33; https://doi.org/10.52265/jdi.v4i1.169

A cabinet is a storage that is considered effective and efficient because apart from being useful as a place to store various items, it adds aesthetic value to a space. The high demand for land for housing has led to vertical flats, like apartments. An apartment with a studio type has simply one room, where the only space with a section is in the bathroom. In this type of apartment, furniture with optimal function is needed because the space in a studio apartment is very minimal but still compact to maximize every available space. Multifunctional furniture is suitable for studio-type apartments because it has more value in both ergonomics and economics. This design creates a multifunctional cabinet with a retro theme suitable for residential needs with relatively limited space. It has various functions as a storage for cutlery needs and can transform into a dining table set equipped with folding stools for 2-4 people. The design used the four-phase Design Thinking method in the Double Diamond model, such as discover, define, develop, and deliver. The methods used in the design are qualitative and quantitative data analysis using questionnaires, documents, and literature studies.
Rizki Pradipta Herrindra, Sulistyo Setiawan
Jurnal Desain Indonesia, Volume 4, pp 11-24; https://doi.org/10.52265/jdi.v4i1.158

During the 2019 Coronavirus disease (hereinafter referred to as “COVID-19”) pandemic in 2020, many human activities have become limited, such as shopping for daily necessities. As a result, humans need products that can help carry out their activities in the midst of a pandemic. This study discusses the process of designing a cleaning tool that can be used before entering the home environment to prevent the virus from being carried from items exposed to the outside environment. This research is motivated by the need for a cleaning tool that can prevent the spread of the COVID-19 virus from items brought from outside the home. The products that are cleaned include shoes, electronic devices, and groceries purchased either through independent or online purchases. The purpose of this research is to produce a chamber design that can clean groceries and consumables quickly without damaging the packaging or products to be cleaned. The resulting design has a novelty value that is offered, namely a goods cleaning system using steam that can clean products from COVID-19 droplets. There is a theoretical basis used in the research, namely the use of disinfectants and antiseptics as a way to prevent the COVID-19 virus in housing. The design objectives were achieved through an online literature study analysis process accompanied by interviews and proofing the feasibility of the tools used with the Double Diamond design method. At the end of the process, a design is produced in the form of a final sketch and a 3D model of the disinfectant equipment brought from outside the house.
Afif Muhammad Fadhil Utomo, Sulistyo Setiawan
Jurnal Desain Indonesia, Volume 4, pp 1-10; https://doi.org/10.52265/jdi.v4i1.152

Penelitianini merupakanproses perancanganproduk mainan edukasi mengenai energi alternatif ramah lingkungan untukkegiatan SIMARGI (Edukasi Hemat Energi) komunitas “Earth Hour Bandung”untuksekolah tingkat dasar. Penelitianini dilatari oleh adanya kebutuhankomunitas“Earth Hour Bandung”yang memiliki kegiatanprogram SIMARGI, kegiatan ini merupakan kegiatan mengenalkan dan mengedukasi mengenai lingkungan dan energi kepada anak TK usia 4 –5 tahun hingga remaja kuliah yang berumur 21 –23 tahun. Dalam perancangan ini sekolah tingkat dasarmenjadi studi kasus permasalahan dikarenakan sekolah dasar merupakan penyumbang partisipan paling banyak.Penulisjugamenemukan permasalahan yang dialami oleh komunitas “Earth Hour Bandung”sehingga penulis dan pihak dari komunitas tersebutberdiskusiuntuk menganalisis permasalahan dan mencarisolusi.Dari hasil diskusi tersebutkomunitas memiliki permasalahan yakni masih dibutuhkan media pembelajaran yang tepat agar dapat membantu anak sekolah tingat dasarlebih memahamimengenai materi yang diberikan oleh komunitas tersebut,maka dari hal itu dibutuhkan produk yang tepat untukmembantu berjalanya kegiatan SIMARGI pada sekolah tingkar dasar.Proses desain dilaksanakan melalui pendekatan design thinking processdansehingga menghasilkan desainproduk mainan edukasi untukkomunitas “Earth Hour Bandung”saat melaksanakan untuk pelaksanaan kegiatan SIMARGI di sekolah tingkat dasar.
Faiz Alfein Kalbuadi, Mohammad Djalu Djatmiko
Jurnal Desain Indonesia, Volume 3, pp 48-60; https://doi.org/10.52265/jdi.v3i2.150

Trash bins has always been a commodity of a paramount need, nonetheless, it is often taken for granted even though it is something that is connected directly to our basic human needs (especially food). Waste management system as an issue has never been completely resolved, and to make it worse, this new lifestyle in which we are living most of our lives in our homes instead of our usual workplaces. The pandemic forces us to stay at home and by nature makes us consume more consumables in our homes relative to the times in which we could eat or do our activities outside, hence producing more waste in our homes. Trash bins are used according to its name as a waste management system, but with the problems that we are in right now, trash bins need something new for them to be able to adapt in this era, increasing its efficacy. This project taps its feet into innovation waters by adopting the ever so hyped Go-Green movement as its pivotal core, while also challenging the new Industrial Revolution with IOT system in plans to achieve the new and fresh market in which Gen Y and Z are flourishing. Utilizing the Double Diamond Design Thinking Method in an effort to get user feedbacks in the process. This journal finds its conclusion in the form of a design, an Eco trash can with IOT functions in accordance of accommodating workspaces.
Regina Nursyafitri, Mohammad Waskito
Jurnal Desain Indonesia, Volume 3, pp 38-47; https://doi.org/10.52265/jdi.v3i2.149

A social group that has the same hobbies or interests can be an opportunity to become a target for finding solutions in that group. The design of this bag is intended to suit the needs of the community when attending concerts, namely the age range of 16-33 years old. This research is motivated by the needs/opportunities of the needs of Kpop fans when attending concerts with several regulations that regulate luggage to the size of the bag used. When go to a K-pop concert, there is an item that is characteristic that makes this bag different from other bags, that item is called a lightstick. The basis of this design is also due to seeing how much they take care of this item and other considerations of luggage due to the limited bag size set by the concert organizer. The purpose of this research is to produce a bag design that is a community solution when attending concerts with a special compartment to store lightsticks so that they are safe and can still store other products. The resulting design has a novelty value that is offered, namely the development of designs from existing products besides the advantages of this designed bag having a cheaper price compared to existing products because the product is made abroad, with a compact design with reference to casual - korean look. The design process is carried out through a double diamond design thinking approach, namely by searching for data about the target user by fostering a sense of empathy, finding solutions for what products are needed, then looking for appropriate ideas, and at the end of the process a design is produced in the form of a dynamic mock-up that more or less have the size and function in accordance with the resulting design.
Devanny Gumulya, Kristian Harijadi
Jurnal Desain Indonesia, Volume 3, pp 17-37; https://doi.org/10.52265/jdi.v3i2.137

The COVID-19 pandemic has resulted in PSBB (Large-Scale Social Restrictions) regulations that affect all aspects of life, one of which is the education sector. Changes in the education system that have occurred significantly have many schools and are not running smoothly. In this case, the percentage will be even greater for students with special needs, especially students who are included in Slow Learner. The purpose of this research is to innovate in the development of assistive technology, improve the learning experience for students with special needs. The research result is a website application named Temaninklusi is a website application design proposal for lecture to create digital pictorial card as a additional learning material for Slow Learner at University level, as pictorial card has been proven as an effective tool to assist reading comprehension since early age. The website application also connects lecture, mentor and counselor to help slow learner adjusting their academic life.
Andi Farid Hidayanto, Rausan Apriliannor
Jurnal Desain Indonesia, Volume 3, pp 10-16; https://doi.org/10.52265/jdi.v3i2.127

Remembering memorizing the Qur'an takes time, and when in the process of memorizing someone encounters obstacles, it takes motivation or encouragement, both internal and external motivation. This also applies to the imam of the prayer when he is the imam of his congregation. Sometimes the memorization of the surah is disturbed, and the congregation sometimes cannot help the imam memorize the surah because he does not memorize the surah he reads. From these problems, a product facility is needed that helps make it easier for the Imam to pray in reciting the reading of the Qur'an in prayer in the form of an al-Qur'an booth. The existing Qur'an booth products use heavy materials with unattractive shapes. The material used is Dutch teak wood, which is softer than other wood varieties. Dutch teak is resistant to shock. By using the Vinod Goel method, This design process includes three stages, namely Prelimenary Design in the form of existing, problem formulation, data analysis, design specifications, Design Development in the form of sketches and design development, and Final Design in the form of technical drawings, 3D Modeling, prototypes, posters and portfolios. The design of this product produces a booth product where the Koran is placed so that the imam can read the Koran in prayer, thus helping memorization when he becomes the imam of praying at the mosque.
Rabbani Winsa Rizqi, Dedi Ismail
Jurnal Desain Indonesia, Volume 3, pp 1-9; https://doi.org/10.52265/jdi.v3i2.94

The objective of glass waste exploration in clay for ceramic products has a mean to look for novelties and innovations for ceramic products which are now under threat due to mass production ceramics with “handmade” characteristics. The existence of “handmade” mass-produced ceramic products will have an impact on the value and price of ceramic products that are actually crafted by hand with more complex techniques, and high craftsmanship. From Kyomi Ceramic Studio's case studies, the author uses design-by-doing methods and experimental research to develop ceramic products from available and affordable raw materials for the industry. By looking for the possibility of a new identity through the exploration of mixing stoneware clay with glass waste, it is hoped that it will generate new aesthetic potential and can raise the integrity and value of handmade ceramic products that are not easily imitated or mass-produced.
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