U-Teach: Journal Education of Young Physics Teacher

Journal Information
ISSN / EISSN : 2723-8156 / 2723-8164
Published by: STKIP Nurul Huda (10.30599)
Total articles ≅ 20
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Nopita Pitri, Arini Rosa Sinensis, Siti Anisatur Rofiqah
U-Teach: Journal Education of Young Physics Teacher, Volume 3, pp 29-36; https://doi.org/10.30599/uteach.v3i1.65

Abstract:
This study aims to: 1) describe the characteristics of the physics module on the topic of simple harmonic motion based on character-integrated experiential learning; 2) test the feasibility of the module; 3) test the effectiveness of the module. The method used in this research is Research and Development (R&D). The research procedure was in accordance with the research steps described by Borg & Gall. The results of the feasibility test from the expert showed a score of 95% with a very good category from expert lecturer 1, expert lecturer 2 gave a score of 93% in the very good category, and the physics teacher gave a score of 96% in the very good category. Initial trials were carried out to test the initial effectiveness of 3 students with 89.92% results in the very good category. The results of the wide-scale test showed that this module is effective to be used as teaching material with a result of 91.08%. This research produced a product in the form of a physics module based on integrated experimental learning characteristics on simple harmonic motion material for class X MA students
Via Rustiana, Siti Anisatur Rofiqah, Effendi Effendi
U-Teach: Journal Education of Young Physics Teacher, Volume 3, pp 13-19; https://doi.org/10.30599/uteach.v3i1.47

Abstract:
This research is here to develop teaching media for the application of Pascal's law and to determine the feasibility of hydraulic press teaching aids. The development model was adapted from Sugiyono's research and development model. The subjects of this study were 8thgrade students of SMP Negeri 6 Mesuji Makmur. The result of the development was a simple hydraulic press from the application of Pascal's law concepts. The development step was determining the potential and problems, data collection, product design, product validation, design revision, and product testing. Based on the results of the assessment, this hydraulic press teaching aid with Pascal's law concept got: 83% scores from material experts, 88.3% scores from media experts and 86.5% from student response questionnaires. From the results of the study, it can be concluded that the development of learning media for hydraulic press teaching aids with the concept of Pascal's law for 8th-grade junior high school students is very feasible to use.
Eka Rosita Sari, Fatkhur Rohman, Effendi Effendi
U-Teach: Journal Education of Young Physics Teacher, Volume 3, pp 1-6; https://doi.org/10.30599/uteach.v3i1.71

Abstract:
This study is a research and development research and development (R&D) which aims to determine the development of learning media for uno physics card using the team games tournament learning model for Newton's law and style material, knowing the level of validity of the Uno Physics Card learning media using the Team Games Tournament learning model on style material. and Newton's laws, and knowing the level of practicality of the mediaThis development research adopted the 4-D model, which only focuses on the define, design and develop stagesand Location used in this study, namely at MTs Al-Hikmah Purwodadi with a sample of 20 students from class VIII. The results of this study indicate that the validity value obtained by the Uno Physics Card media and its supporters has an average validation index of high validity classification. The practicality test of the UNO Physics Card media by students is 83% "Very Practical" and 80% of teachers are included in the "Practical" category.
Widayanti Widayanti, Susadi Susadi, Arini Rosa Sinensis
U-Teach: Journal Education of Young Physics Teacher, Volume 3, pp 7-12; https://doi.org/10.30599/uteach.v3i1.57

Abstract:
This study aimed to determine the effect of the application of the PBL model assisted by a modified chess game on students' learning motivation. The research design used is Quasi Experiment Design with Nonequivalent Control Group Design. The research subjects were 8th grade students of SMPN 3 Mesuji Makmur which consisted of 50 students who were divided into experimental class and control class. The results showed that the level of student motivation in the control class was 62.64% in the medium category, while the experimental class scored 82.37% in the high category. Based on hypothesis testing using SPSS 22.0 software through paired samples t-test with a significance level of 5%, the result is 0.00 so that it can be concluded that there is a significant effect on the application of the Problem Based Learning (PBL) model with the help of a modified chess game on the learning motivation of 8th grade students in SMP N 3 Mesuji Makmur
Lutfia Nurlaili, Thoha Firdaus, Fatkhur Rohman
U-Teach: Journal Education of Young Physics Teacher, Volume 3, pp 21-27; https://doi.org/10.30599/uteach.v3i1.72

Abstract:
This Research and Development (R&D) research with Plomp design was aimed to develop a magnetic induction-based collision experiment with audacity. The object of this experiment is acrylic and wood. The results of the development were assessed by media experts, material experts, and 10th-grade high school students. Data collection used a questionnaire on the eligibility of media experts, material experts, and user feasibility trials. The results showed the average validity score of media experts and material experts was 0.77 with a moderate level of validity. While the results of the practicality test by students showed the scores for the practicum tool were 92.9%, 87.25% for the practicum module, and 86% for the user manual, all of which fit into the proper criteria. The percentage of relative error of acrylic and wood for a distance of 10 cm is 0.35% and for a distance of 15 cm is 0.45%. Based on these data, it can be concluded that this magnetic induction-based collision experiment tool with audacity is valid and practical to use as a learning medium.
Adi Resesi Anto, Thoha Firdaus, Widayanti Widayanti, Arini Rosa Sinensis
U-Teach: Journal Education of Young Physics Teacher, Volume 2, pp 73-77; https://doi.org/10.30599/uteach.v2i2.44

Abstract:
Physic Education and Technology (PhET) is a virtual laboratory-based learning media that was created to facilitate practical activities. This study aims to improve students' analytical skills on the concept of mechanical waves. This type of research is quantitative research. This research was conducted at SMP NU Bumirahayu involving 23 students taken by random sampling. This research was conducted using a Quasy Experiment method in the form of Pre-experimental Design using one class. Data was collected by giving pretest and post-test. The type of question used is a description test. The data analysis technique used the N-gain test. The results of the study on the calculation of N-gain showed that the average pretest score was 36.61 while the average post-test score was 90.17. Based on the results of the N-gain calculation, it can be seen that learning using virtual laboratory media (PhET Simulation) can improve students' analytical skills. For researchers who will apply learning using virtual laboratory media, they should be able to display simulations with the latest innovations so that the goals are achieved and the final learning outcomes are even better.
Novi Yola Saiputri, Thoha Firdaus, Fatkhur Rohman
U-Teach: Journal Education of Young Physics Teacher, Volume 2, pp 55-63; https://doi.org/10.30599/uteach.v2i2.43

Abstract:
This study aims to develop an experimental tool for determining the coefficient of kinetic friction on an inclined plane based on magnetic induction. The object of material used to find the value of the coefficient of kinetic friction is acrylic with wood, acrylic with acrylic, and acrylic with plastic. To determine the value of the coefficient of kinetic friction, a 620 g load was launched on a plane surface with an angle of 30° and a neodymium magnet with three solenoid coils was placed on an inclined plane to capture the magnetic induction wave signal displayed by Audacity as the generated time logging data. The development model in this study is the Plomp model. The first stage is preliminary research, the second stage is Design and Develop prototype. The results of this study indicate the validity value obtained from experimental tools and support systems with an average validation index of 0.86 with high validity criteria. While the results of the practicality test by the teacher obtained an average percentage of 82% with appropriate criteria, while the practicality test by students obtained a percentage of 78.33% with appropriate criteria. The percentage of relative error between acrylic and wood was 15% with a coefficient of kinetic friction 0.292, acrylic with acrylic 30% 0.208 0.208 and acrylic with plastic obtained 0.265. Based on these data, it can be concluded that the experimental tool for determining the coefficient of kinetic friction developed is valid and practical to be used as a learning media.
Tri Hardila, Siti Anisatur Rafiqah, Thoha Firdaus
U-Teach: Journal Education of Young Physics Teacher, Volume 2, pp 65-72; https://doi.org/10.30599/uteach.v2i2.42

Abstract:
This study aims to describe the process of developing an Android-based physics learning application on straight motion material in grade 10. The development model used is DDD-E (Decide, Design, Develop, Evaluate). The subjects of this study were three material expert validators, three media expert validators, and 18 grade 10 students at the Mechanical School Engineering Vocational School for the 2020/2021 academic year. Data collection techniques used observation sheets, assessment sheets of media experts and material experts, and practicality trials of student responses which were used as data to determine the practicality of learning applications developed and analyzed with descriptive percentages. The results showed that the validity value of the media expert was 0.84 with high validity criteria and the validity value obtained from the material expert was 0.74 in the medium validity range. The results of the practicality test of student responses showed a value of 80.03% with appropriate criteria. Based on these data, it is concluded that this android-based physics learning application is valid and practical to be used as an independent learning media for students and as a teacher learning media.
Agung Novesa Hidayat, Nurulwati Nurulwati, Evendi Evendi, Arief Muliandi
U-Teach: Journal Education of Young Physics Teacher, Volume 2, pp 45-54; https://doi.org/10.30599/uteach.v2i2.40

Abstract:
The impact of the COVID-19 pandemic has affected various fields of life, including education, resulting in changes to the learning system. The purpose of this research is to analyze the difficulties experienced by physics teachers during learning online. The sample in this study was 8 physics teachers with the criteria of 2 male teachers and 6 female teachers with the specifications of 6 senior teachers and 2 junior teachers. The research method used a quantitative approac h with an instrument in the form of a questionnaire to analyze the difficulties of physics teachers in online learning, the analytical model used is interactive analysis. The results of this study illustrate that in general physics teachers in Banda Aceh have difficulty in teaching online. The most dominant difficulties are the lack of motivation and interest of students, student participation, and the difficulty of conveying abstract physics concepts. It is hoped that further research can examine the strategies that can be offered to physics teachers in online learning.
Tri Erlina Wati, Effendi Effendi, Siti Anisatur Rofiqah
U-Teach: Journal Education of Young Physics Teacher, Volume 2, pp 79-86; https://doi.org/10.30599/uteach.v2i2.46

Abstract:
The purpose of this study was to increase the motivation and learning achievement of eighth-graders at MTs Subulussalam Sriwangi on the concept of optical instruments with the help of graphic media. The type of research used is Classroom Action Research with a qualitative approach. The data in this study were obtained from the results of observations and the results of the final test in each cycle. Based on the results of the study showed that the motivation and learning achievement of students with the help of the use of graphic media has increased. The increase can be seen from the cycle 1 test scores which increased by 72.5% compared to the pre-study test scores, and the second cycle test scores which increased by 82.5% compared to the first cycle test scores. Overall, students' learning motivation increased by 10%. The increase in achievement can be seen from the cycle 1 test scores which increased by 73.80% compared to the pre-research test scores and the second cycle test scores increased by 80.94% compared to the first cycle test scores. Overall, students' learning achievement increased by 7.14%
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