Jurnal Teknologi Informasi dan Pendidikan

Journal Information
ISSN / EISSN : 20864981 / 26206390
Total articles ≅ 38

Latest articles in this journal

Muhammad Adri, Hanesman Hanesman, Titi Sriwahyuni, Almasri Almasri
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 69-77; doi:10.24036/tip.v12i2.241

Digital technology and the internet have opened opportunities for people to develop social interaction through this technology, with the birth of web technology, media and social networks, which led to the industrial revolution 4.0. This technology presents a new trend in building a business called Digital Marketing (DM). DM provides new opportunities for anyone to do entrepreneurship without being limited by time, place and region. More than a decade of entrepreneurship has become the focus of attention of the government in Education, as one of the ways to reduce national unemployment. Universitas Negeri Padang (UNP) answers the entrepreneurship education policy by making Entrepreneurship as a compulsory subject, promoting entrepreneurial student programs and integrated service units for career guidance and entrepreneurship. This paper examines more deeply how DM can be used as an alternative method of entrepreneurship for UNP students, which has direct touching student life as a millennial generation. The experimental method is used to see of improvement the knowledge and skills of students in DM through DM Training and Development of DM eLearning Resources (DMLR). To measure the success of the program, instruments were developed before and after training, as well as a questionnaire to assess the results of the DMLR development. The results of this study showed an increase in student knowledge and skills in DM and a good assessment of the developed DMLR.
Ganefri Ganefri, Bayu Ramadhani Fajri, Fadhli Ranuharja, Febri Prasetya, Rahmat Fadillah, Firdaus Firdaus
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 59-63; doi:10.24036/tip.v12i2.243

Tujuan kegiatan ini adalah untuk merancang mini server dengan konten pembelajaran digital untuk sebagai media pembelajaran alternatif bagi guru dan siswa sekolah menengah daerah 3T di wilayah Sumatera Barat. Konten pada mini server ini dapat dimanfaatkan oleh guru dan siswa dalam proses pembelajaran digital tidak hanya di daerah 3T saja, namun juga dapat digunakan di daerah perkotaan karena alat ini menawarkan akses yang fleksibel tanpa jaringan internet. Latarbelakang inovasi ini adalah ketidaksesuaian antara tuntutan pemerintah yang menginginkan implementasi pembelajaran digital dan online dan implementasi Ujian Nasional Berbasis Komputer. Namun di sisi lain, sekolah melarang siswa membawa gadget ke sekolah karena khawatir siswa akan mengakses situs dan konten negatif yang tidak relevan dengan pembelajaran. Materi pembelajaran yang disajikan dalam perangkat ini adalah dalam bentuk video, audio, dan berbagai konten yang dikompilasi di situs offline sehingga siswa dapat mengakses menggunakan gadget atau komputer pribadi (PC) tanpa memerlukan koneksi internet. Perancangan sistem pada perangkat ini menggunakan 2 jenis pendekatan, yaitu desain jaringan untuk mini server dan desain sistem pemodelan Unified Modeling Language (UML) untuk sistem yang bekerja pada perangkat sebagai mini server.
Yeka Hendriyani, Hansi Effendi, Dony Novaliendry, Hastria Effendi
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 63-68; doi:10.24036/tip.v12i2.244

The main purpose of this paper is to uncover the results of a survey study regarding teacher opinions on the use of Augmented Reality (AR) in learning. For this purpose, marker-based cellular augmented reality applications have been developed and computer hardware is used as training material. In addition, teachers are given training for four days to get to know the basics of augmented reality technology, the software used, the environment to create marker-based AR objects. The data was collected through surveys and open-ended questions on teachers who are members of the English MGMP Kab. 50 cities. The tools and technology needed to develop AR and development experience are also shared. According to the survey results teachers are very enthusiastic about using augmented reality in their learning. The result of this article is the perception of the use of Augmented Reality technology for the development of instructional media by English teachers in the positive category.
Murni Astuti, Rahmiati Rahmiati, Sri Zulfia Novita, Rahmi Oktarina
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 52-58; doi:10.24036/tip.v12i2.250

Learning Skin Care is one of the compulsory subjects in the Department of Beauty And Cosmetology FPP UNP. The problems encountered in learning Facial Skin Care are students having difficulty in understanding massage tehnic and problematic facial care techniques with technology. This causes student learning outcomes are relatively low. The purpose of this research is to develop interactive multimedia learning media on Facial Skin Care courses that are practical, valid and effective. This research was conducted in the cosmetology and beauty department of FPP UNP. This research uses the Research and Development (R&D) research method. Interactive multimedia validation of Facial Skin Care courses conducted by material validators and media and language display an average of 3.68% with the category "very valid" Whereas the practicality of interactive multimedia seen from the response of lecturers who get an average of 3.60% and students 3.79%. This shows the interactive multimedia Facial Skin Care, including the category "very practical”
Hanesman Hanesman, Muhammad Adri, Ika Parma Dewi, Putra Jaya
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 24-31; doi:10.24036/tip.v12i2.240

Industrial Revolution 4.0 has provided changes in various aspects of social life, one it’s changed in the Education sector which called by Education 4.0, utilizing information and digital technology as a supporting technology on the educational process, both in administration and learning processes. This effort to adopt this technology into education is also carried out by private education institutions, including MTs. Muhammadiyah (MTs.M) in Solok Regency, which is part of the junior secondary education. As a private educational institution, MTs.M realizes it is very urgent to increase the competitiveness and the quality of its education, which one of it effort is an integration of technology in the learning process called Blended Learning (BL) through the development of Learning Management systems (LMS) used in online learning management. The experimental method is used to see the improvement of teacher knowledge and skills in LMS-based BL which begins with a survey of school readiness and teacher competencies in BL, then continues with the LMS-based BL training activities for 30 teachers from 9 MTs.M. Pre and Post Training Questionnaire design is used in data collection. The results of this research data show an increase in teacher competence in LMS-based BL, with high enthusiasm in developing LMS as a learning system in each MTs.M.
Novita Lestari Anggreini
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 1-7; doi:10.24036/tip.v12i2.215

This research was made based on promotional data that was conducted in 2015-2017. The unequal distribution of information about Politeknik TEDC Bandung can be seen in the data collected by two methods, first direct interviews to students from 2015-2017 and data taken at the time the student enrolled at Politeknik TEDC Bandung. In 2015-2017 there were several promotions carried out by Politeknik TEDC Bandung, including through Tribun Jabar newspaper, promotions to several educational institutions, installing billboards at several places, giving information about Politeknik TEDC Bandung on website, collaboration with other collages through alumni who work in industry or in schools, and last government scholarship programs. Unequal distribution of information to prospective students is one of the main problems of this research being made so that the promotions that have been carried out so far can be more efficient and effective. To be able to carry out promotions that are more effective and efficient, the researcher will process all data to produce a better promotional strategy. Data processing is carried out by grouping using the KMedoids algorithm on the data of prospective students including Name, Place and Date of Birth, Address, Religion, Telephone Number, School Origin, Selection of Study Programs and who provide information. Which data is obtained from promotion activities carried out from 2015 until 2017. After cleaning and repairing the data, a detailed and more specific dataset can be obtained for grouping the data. If necessary, there is a possibility that some data will be discarded to be more effective in testing the clustering process. Clustering results are made in the form of a chart bar which shows that the most registrants at the TEDC Polytechnic in Bandung are from West Java Province, while the City of Sumedang is the least registrant.
Rahmiati Rahmiati, Yuliana Yuliana, Muhammad Adri, Ika Parma Dewi
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 43-51; doi:10.24036/tip.v12i2.239

Learning 4.0 refers to 9 IT-based trends and learning. Changes in education gave birth to innovations in the field of education with the aim of improving the quality of education. Information technology as an innovation becomes an educational need. Technology support in the field of education, educators are greatly helped in efforts to improve the quality of learning. The characteristics of mobile devices that have a high degree of flexibility and portability enable students to access material, direction and information related to learning where and at any time. One of them is the use of mobile learning applications. Interactive multimedia applications can be developed into mobile learning applications. The purpose of this study is to produce an application as a learning tool for students of research methods on Android-based smartphones that have material content that is tailored to the SOP of the State University of Padang. This application was developed through the Prototyping development approach with an Android-based Java programming language using the Integrated Development Environment (IDE) of Android Studio. The making of this research resulted in the application of research methods courses as a means of learning for students who had syllabus features, lesson plans, material from units I to X and videos adapted to the syllabus. With the results of the application of learning this research method, it is expected that this application can contribute and provide convenience in the learning process of FPP UNP student research methods.
Dony Novaliendry
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 20-23; doi:10.24036/tip.v12i2.236

Education plays an important role in producing people who can make changes by producing ideas in learning. However, the current problem is the readiness of graduates from schools to be able to continue their survival in finding work. One of them is the lack of skills possessed by graduates of high school/vocational school at this time and also very high competitiveness in getting a job. At present the workforce with graphic and multimedia design skills has considerable opportunities in industries engaged in digital printing printing services. The solution offered is to improve the skills of high school/vocational graduates through digital printing training and marketing their products online.
Agariadne Dwinggo Samala, Bayu Ramadhani Fajri, Fadhli Ranuharja
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 13-19; doi:10.24036/tip.v12i2.221

The purpose of this study is to produce instructional media of ICT guidance based on Mobile Learning using Moodle Mobile App that is valid, practical, and effective. This type of research is Research and Development (R & D). The development model used is the ADDIE model. The experimental method used Intact-Group Comparison. The sample was students of class X at SMA Negeri 1 Sungai Geringging. The instrument was validation questionnaire to measure validity, response questionnaires to measure the practice, and post-test questions of multiple choice to measure the effectiveness of developed media. The results showed that media declared valid by the validator assessment, and practically use by teachers and learners. Percentage of classical completeness at experiment group reached 87,5%, and 12,5% for classical incompleteness. While the control group reached 25% for classical completeness, and 75% for classical incompleteness. It means that ICT guidance media based on Mobile Learning using Moodle Mobile App is "valid, practically, and effective" to use in ICT guidance learning process.
Iin Ernawati
Jurnal Teknologi Informasi dan Pendidikan, Volume 12, pp 32-38; doi:10.24036/tip.v12i2.219

This study was conducted to text-based data mining or often called text mining, classification methods commonly used method Naïve bayes classifier (NBC) and support vector machine (SVM). This classification is emphasized for Indonesian language documents, while the relationship between documents is measured by the probability that can be proven with other classification algorithms. This evident from the conclusion that the probability result Naïve Bayes Classifier (NBC) word “party” at least in the economic document and political. Then the result of the algorithm support vector machine (svm) with the word “price” and “kpk” contains in both economic and politic document.
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