Bulletin of Social Informatics Theory and Application

Journal Information
EISSN : 26140047
Current Publisher: ASCEE Publications (10.31763)
Total articles ≅ 31
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Latest articles in this journal

Haviluddin Haviluddin, Rayner Alfred
Bulletin of Social Informatics Theory and Application, Volume 3, pp 80-93; doi:10.31763/businta.v3i2.239

Big Data has a characteristics is size, new opportunities and have the potential to transform corporations and government and its interactions with the public. This paper attempts to offer a broader definition of Big Data that captures it is other unique and defining characteristics. This paper presents a consolidated description of Big Data by integrating definitions from practitioners and academics. In addition, we summarize the issues, trends, problems and controversies related to Big Data (technology, applications, and people) from infrastructure (i.e., hardware and software), technology for Big Data Analytics (BDA), management, educational and scientists, and government-related to policies perspectives in order to support the Economic Community ASEAN (AEC) era.
Peronika Simanjuntak
Bulletin of Social Informatics Theory and Application, Volume 3, pp 69-74; doi:10.31763/businta.v3i2.176

Globalization has a significant influence on many aspects, such as social and economic, and its effect cannot be separated from technological developments that change human behavior in conducting economic activities. Those change including the emergence of trade that uses online-based transactions or ecommerce. E-commerce considered to have a significant influence on the country’s economic growth and predicted to flourish over the years. Aware of its enormous potential and growth in Southeast Asia, countries in this region began to regulate e-commerce, and one of them is Indonesia. The authors find that in the past few years, Indonesia has been more active in making and changing its policies to regulate online-based trading, while at the same time trying to protect its domestic small-medium enterprises (SMEs). Nowadays, Indonesia's ecommerce market is relatively minor compared to its neighbors. However, believed that the growth of the middle class, the improvement of internet users, and the intensive improvements in Indonesia’s logistics and infrastructure that conducted in recent years, will have a significant effect on the Indonesian ecommerce market. In this paper, the authors will explain the policy of Indonesia in regulating e-commerce and its challenges. The discussion in this paper will be divided into three sections. The first part is the conceptual foundation. The second part is about the development of e-commerce in Indonesia. The third part is the Indonesian government's policy in managing e-commerce and its challenges
M Yusuf, Nurwahyu Alamsyah, Muh. Syarif, Arif Muntasa, Hakam Muzakki
Bulletin of Social Informatics Theory and Application, Volume 3, pp 45-55; doi:10.31763/businta.v3i2.213

The smart city is an exciting concept for improving the quality of the city. However, a smart city needs participation from citizens and all related stakeholders to use the technologies effectively in order to achieve the goal and solve the problems. Even though the city already has high-tech infrastructures, participation still required to provide ideas, inputs, and roles within the development of smart city concepts. This research aims to describe and analyze the current state of the e-Participation frameworks and propose a novel framework for smart cities. The analysis will go through a systematic literature review. Hopefully, this study makes contributions by providing a novel framework of e-Participation for smart cities. This research has implications for theory and practice. For theory, the novel framework can be added to the body of knowledge of e-participation, e-government, and smart cities fields. For practice, the framework will be useful for practitioners, policymakers, people and other stakeholders related to the smart city governance to increase citizen participation through technology-based services.
Yulita Salim, Yustisia Puspitasari, Huzain Azis, Risnayanti Anas
Bulletin of Social Informatics Theory and Application, Volume 3, pp 56-60; doi:10.31763/businta.v3i2.184

According to the World Health Organization (WHO), malocclusion is a deviation in dentofacial growth or an abnormal relationship between the teeth of both arches, which results in impaired physical function for sufferers. Causes of malocclusion include genetic factors, inappropriate growth and development processes, bad habits of children, and malnutrition. Also, malocclusion can be caused by a lack of knowledge of children, parents, and guardians of students in the school environment in maintaining oral health. Nurul Falah Kindergarten, located in Mamajang District in the middle of Makassar City. However, students in kindergarten are from the middle to lower economies with a lack of dental and oral health awareness. According to the principal, some students come with the condition of not brushing teeth and with cavities. This service activity aims to help solve the problems faced by teachers in pre-school age students by providing dental education based on Augmented Reality and Topical Application Fluor (TAF) as an effort to prevent malocclusion. It is hoped that through this activity malocclusion prevention can be done through promotive efforts on dental health. This dental extension will be complemented by the utilization of information technology advances in the form of android-based Augmented Reality (AR) technology that is able to visualize an object in 3 dimensions so that the counseling process becomes more interactive and real.
Harits Ar Rosyid, Della Murbarani Prawidya, Amalia Amalia, Erna Fajariani, Hanif Adhilaga, Peizhi Shi
Bulletin of Social Informatics Theory and Application, Volume 3, pp 75-79; doi:10.31763/businta.v3i2.88

The trend of playing the online game had affected many kinds of people including students. People play online games to relieve their tension or as a mood repair, given that such games provide entertainment. This research aims to determine the online game addiction of the students, their psychological state, and also their interpersonal relationships. We collected data via a questionnaire-based survey to 72 students who played an online game. From a demographic perspective, most participants were male students from the electrical engineering department. As a result, the indications of players’ addiction are the daily playing session of at least four hours and the fact that they were experienced (loyal) players. Briefly, playing online games contributed to the student's psychological state, emotional level, time management, and also problem-solving ability. Fortunately, these players rarely had conflicts with either their parents, friend or others.
Khairen Niza Mefid, Ari Yanuar Ridwan, Warih Puspita Sari
Bulletin of Social Informatics Theory and Application, Volume 3, pp 61-68; doi:10.31763/businta.v3i2.175

The cosmetics industry has several business processes from procurement to sales and distribution of products; thus, it requires a system that can integrate and monitor business processes under halal standardization. This paper discusses the use of ERP systems in the application of Odoo 10.0 Halal sales and distribution modules using the ASAP (Accelerated SAP) method. Halal system integration allows users to find out the sales results in real-time and can do documentation in the form of customer data, quotations, sales orders, invoices, delivery orders. In addition, the main element is the halal report on sales management that can store and show reports for the marketing department. This halal ERP system can be adapted to the needs of companies to face global challenges.
Sohail Khan, Abdulsatar Abdulsatar, Salwa Alsamarai
Bulletin of Social Informatics Theory and Application, Volume 3, pp 38-44; doi:10.31763/businta.v3i1.163

Ni’Matul Ulfah, Ninon Oktaviani Irawan, Piska Dwi Nurfadila, Putri Yuni Ristanti, Jehad Hammad
Bulletin of Social Informatics Theory and Application, Volume 3, pp 22-29; doi:10.31763/businta.v3i1.161

Internet development in Indonesia is not always results in positive effect to the Indonesian people, especially to the learners. By the effect comes from internet application, then, Ministry of Communication and Information Technology conducts blocking activity to the sites suspected to change people’s mind. Based on Database of Trust Positive, between 2014-2017, type of pornography content has the first place than other contents. The increase of access towards pornography content in Indonesia supported by the availability of reachable internet access. One of contents provides pornography content said that in 2017, the largest user accesses their platform comes from mobile device. It is supported by the price of internet package for mobile device in Indonesia is one of the cheapest than other Southeast Asia countries. Therefore, the government, since 2002 till present, continually conducts blocking activity towards negative sites together with ISP in Indonesia. The ISP (Internet Service Provider) must obey the government by conducting blocking activity towards negative sites through DNS Nawala or other filtering program. The aim of this paper is to analyze pornography access through many types of provider and the differences from each provider in conducting sensor towards sites with pornography content.
Bayu Prasetyo, Faiz Syaikhoni Aziz, Kamil Faqih, Wahyu Primadi, Roni Herdianto, Wicaksono Febriantoro
Bulletin of Social Informatics Theory and Application, Volume 3, pp 30-37; doi:10.31763/businta.v3i1.162

The development of technology from year to year is increasingly rapid and diverse. All systems that exist in human life began to be designed with technology that requires large data storage. Big Data technology began to be developed to accommodate very large data volumes, rapid data changes, and very varied. Developing countries are starting to use Big Data a lot in developing their systems, such as healthcare, agriculture, building, transportation, and various other fields. In this paper, it explains the development of Big Data applied to the sectors previously mentioned in developing countries and also the challenges faced by developing countries in the process of developing their systems.
Anusua Ghosh, Andrew Nafalski, Zorica Nedic, Aji Prasetya Wibawa
Bulletin of Social Informatics Theory and Application, Volume 3, pp 13-21; doi:10.31763/businta.v3i1.160

With recent advances in technology and the Internet, the concept of teaching and learning have evolved significantly. Conventional face-to-face teaching is becoming a thing of the past as knowledge is everywhere and accessible from anywhere. Thus, a shift to e-learning is gaining momentum. Educational institute, companies, individuals and training organizations are embracing new technology and creating a shared online platform to facilitate learning, referred to as the Learning Management Systems (LMS). LMS are software that provide an online portal to collaborate in teaching and learning seamlessly, making it more productive and engaging. This paper aims to review the top ten LMSs both cloud based and open source with regards to their compatibility, usefulness, security, accessibility, scalability, stability/reliability and de-sign in general with emphasis on the recent development of the Moodle and NetLab at University of South Australia (UniSA). The open source online learning platform Moodle is adopted by UniSA to provide educators a space for collaborative learning using the optimized tools to create activities. Moreover, the Netlab online remote laboratory developed at UniSA, provides a platform for academic staff for teaching and demonstrations during lectures and for students to conduct practical experiments remotely on real laboratory equipment.
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