UNION: Jurnal Ilmiah Pendidikan Matematika

Journal Information
ISSN / EISSN : 2339-224X / 2579-3209
Published by: Universitas Sarjanawiyata Tamansiswa (10.30738)
Total articles ≅ 316

Latest articles in this journal

Nawangwulan Cahyaristi, Puguh W. Prasetyo, Sugiyem Sugiyem
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 227-237; https://doi.org/10.30738/union.v10i2.12533

This exploration begins from the low math learning results of class VIII G understudies at SMP Negeri 1 Nubatukan. This is tracked down in the aftereffects of re-obtainment in class. Taking into account the consequences of the exploration on the Cartesian directions material, it was acquired information that there were still understudies who had not finished as per the Base Fulfillment Rules (KKM), which was 60. Of the 27 understudies, just 14 understudies or 51.85% passed. The inspiration driving this exploration is to settle on the utilization of KoCar media in the further advancement of understudy learning results on the Cartesian Directions material. The sort of exploration applied is Study hall Activity Exploration (Vehicle) which is brought out through 2 (two) cycles with each cycle comprising of 4 (four) stages, specifically the preparation, execution, perception, and assessment stages. The outcomes showed an expansion in understudies' arithmetic learning results in the wake of learning with KoCar media was applied, which was set apart by an expansion in scores from 53.22 to 82.41 in cycle II. Furthermore, understudies' activities have created during the educating and educational experience in the study hall. In light of the consequences of the execution of this learning, one might say that the utilization of KoCar media can additionally further develop the learning results of class VIII G understudies on the Cartesian Directions material.
Gunawan Gunawan, Aprilia Nurul Chasanah, Syita Fatih 'Adna
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 155-170; https://doi.org/10.30738/union.v10i2.12338

This study aims to determine the validity, practicality, and effectiveness of the development of the android multimedia "TRIGO-MEDIA" using the Auditory, Intellectually, Repetition (AIR) learning model to improve the mathematical problem-solving ability. This research is a development research using the ADDIE development model. The subjects of this study were students of classes X MIPA 1 and X MIPA 2 in SMA Negeri 2 Magelang. The results showed that the multimedia developed was in a very valid category with a percentage of 91.03% of the material validity and 90.41% of the media validity, multimedia was in a very practical category with a percentage of 82.54%. Then, multimedia meets the effective aspect with a significant difference between the control and experimental class (the average TKPMM value in the control class is 51.71 and the experimental class is 80.23). This can be concluded that the development of the Android multimedia "TRIGO-MEDIA" uses the learning model of the Auditory, Intellectually, Repetition (AIR) that is valid, practical, and effective to improve the mathematical problem-solving ability of students.
Imam Najib Arrazzaq, Dafid Slamet Setiana, Irham Taufiq
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 171-178; https://doi.org/10.30738/union.v10i2.12406

This study aims to describe: (1) the difficulty of learning mathematics in class XI students of SMA N 1 Rowokele on the SPLDV material using an online learning system, (2) the factors that affect the difficulty of learning mathematics in class XI students of SMA N 1 Rowokele on the SPLDV material using the system. online learning. This type of research is descriptive qualitative. The primary data sources in this study were students of class XI SMA N 1 Rowokele. The secondary data sources are test results and interview results. Data collection techniques using observation and interviews. The research instruments are test question sheets, interview sheets, and social media (Whatsapp). In this study, researchers used the validity of the credibility test using triangulation. The data analysis technique used in this study uses the Miles and Huberman interactive analysis model which consists of data collection, data reduction, data presentation, and drawing conclusions. The results of this study indicate that, (1) the subject has difficulty in understanding the SPLDV material mainly because of online learning. The subject matter is in the method of completion, namely the preparation of mathematical models and calculations. (2) The factors that influence student learning difficulties are due to the environmental conditions in which the subject is located and generally what is often experienced is the difficulty of finding a smooth internet network, thus preventing the subject from accessing information from other sources. The advice given from the school is that researchers should be able to control the class more and also prepare research instruments and the coordination of learning hours should be clearer
Eki Sutisna, Novaliyosi Novaliyosi, Aan Hendrayana, Anwar Mutaqin
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 253-267; https://doi.org/10.30738/union.v10i2.12528

Penelitian ini bertujuan untuk mendeskripsikan pengaruh Adversity Quotient (AQ) dan hubungan antara AQ dan kemampuan pemecahan masalah pada pembelajaran matematika SMA/MA/SMK. Metode yang digunakan dalam penelitian ini adalah Systematic Literature Review (SLR). Langkah-langkah dalam penelitian ini meliputi: develop research questions; selection criteria; developing the search strategy; the study selection process; coding studies; appraising the quality studies; dan synthesis result. Dari hasil pencarian diperoleh 147 artikel, kemudian diperoleh 32 artikel yang memenuhi kriteria. Hasil dari penelitian ini menunjukkan model pembelajaran Argument Driven Inquiry, Problem Based Learning (PBL) bernuasa Etnomatika, PBL Berbantuan Scaffolding, Learning Cycle 7E disertai Mind Mapping, Thinking Aloud Pairs Problem Solving, Two Stay Two Stray dan Discovery Learning dapat menjadi rujukan dalam pembelajaran matematika karena memberikan pengaruh positif pada kemampuan siswa dalam pemahaman konsep matematis, kemampuan pemecahan masalah, berpikir kritis, berpikir kreatif, penalaran kreatif, prestasi belajar, kepercayaan diri, kemandirian belajar, dan motivasi berprestasi ditinjau dari AQ. Kemampuan pemecahan masalah siswa dapat dilihat dari beberapa tipe AQ. Siswa quitter adalah siswa yang mudah menyerah, siswa camper adalah siswa yang lebih cepat merasa puas dengan hasil yang ditemukan tanpa mengecek kembali hasil jawabannya dan siswa climber adalah siswa yang memiliki sifat pantang menyerah
Richo Budi Santoso, Bahauddin Azmy, Via Yustitia
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 123-134; https://doi.org/10.30738/union.v10i2.12224

This research is motivated by the needs of educators at SD Negeri Kepuh Kiriman 1 where educators need distance learning media that can group learners' answers and not make educator storage memory full quickly. The purpose of this development research is to describe the development process. This study uses a type of Reseacrh and Development (R&D) research. This development research is adapted from the ADDIE development model (Analize, Design, Develop, Implementation, and Evaluation), but is limited to the development stage. Data collection methods use documentation and questionnaires. The data analysis techniques used in this study use descriptive analysis to describe quantitative processes and analysis to determine product feasibility. The results showed that the product was developed through three stages, namely the Analysis stage (it takes a virtual distance learning media without a virtual face-to-face that can provide a concrete picture for class IV learners), Design (in the form of an initial framework in which it contains the content and content of Padlet digital learning media), Development (in the form of products resulting from the development of padlet application-based learning media on many facets of building materials).
Betty Kusumaningrum, Ely Fauziah, Esti Harini
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 193-204; https://doi.org/10.30738/union.v10i2.12484

This study aims (1) to determine the differences in problem-solving abilities of students who learn to use e-worksheets and do not use e-worksheets (2) to determine differences in problem-solving abilities between students who have low, medium, and high interests (3) to find out whether there is an interaction or not between the use of e-worksheet in terms of learning interest on students' problem-solving abilities. This research is a quantitative study with a quasi-experimental with a non-equivalent control groups design. The subjects of this study were students of class VII B and VII C of SMP Negeri 4 Sewon with 30 students each. The technique of taking the subject is using cluster random sampling. The instrument used in this research is a questionnaire of students' interest in learning mathematics and a test of problem-solving abilities. Data analysis in this study used factorial design analysis of variance. The results of this study indicate that (1) there are differences in the problem-solving abilities of students who learn using e-worksheets and do not use e-worksheets, (2) there are differences between students who have an interest high, medium, and low learning on problem solving abilities, (3) there was no interaction between the use of e-worksheets in terms of interest in learning to ability In solving students' problem solving, the results of the analysis showed that the results were not significant.
Indi Zahrotul Hafidha, Nur Fauziyah, Sri Suryanti
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 205-216; https://doi.org/10.30738/union.v10i2.12529

Penelitian ini bertujuan untuk: (1) menghasilkan sebuah produk berupa media pembelajaran interaktif yang layak dan efektif, (2) meningkatkan self-regulated learning peserta didik. Subyek penelitian ini adalah 30 peserta didik kelas VII D UPT SMP Negeri 15 Gresik. Jenis penelitian ini adalah RnD dan menggunakan model pengembangan 4D yang mencakup tahap define, design, development, and disseminate. Hasil penelitian menunjukkan: (1) hasil validasi yang diperoleh dari penilaian oleh ahli media dan ahli materi masuk dalam kategori sangat layak, dan keefektifan media masuk dalam kategori sangat positif, (2) tingkat self-regulated learning peserta didik meningkat sebesar setelah belajar menggunakan media pembelajaran interaktif berbasis articulate storyline yang telah dikembangkan. Dengan demikian, media pembelajaran interaktif berbasis articulate storyline untuk meningkatkan self-regulated learning dapat dimanfaatkan untuk mendukung proses pembelajaran.
Salsabila Salsabila, Ervin Azhar
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 239-252; https://doi.org/10.30738/union.v10i2.12618

Penelitian ini bertujuan untuk mendeskripsi kesalahan berpikir pseudo siswa terhadap kemampuan pemecahan masalah matematis yang ditinjau berdasarkan self confidence tinggi, sedang, dan rendah. Penelitian ini dilakukan di SMAN 60 Jakarta pada kelas XI MIPA II tahun ajaran 2020/2021. Subjek yang diambil berjumlah 3 dari 38 siswa. Metode penelitian ini adalah pendekatan kualitatif dekripstif. Terdapat pengambilan tes angket self confidence, tes kemampuan pemecahan masalah, dan wawancara. Materi yang diuji adalah turunan fungsi aljabar. Hasil yang diperoleh menyatakan bahwa siswa dengan self confidence tinggi mendapat skor nilai tes yang sempurna namun terdapat sedikit kesalahan penulisan Langkah penyelesaian, maka dengan hal ini termasuk ke dalam berpikir pseudo-benar. Siswa dengan self confidence sedang dapat mengerjakan soal dengan baik hanya saja terdapat ketidaktelitian sehingga hasilnya salah. Maka dari itu, siswa dengan self confidence sedang ini masuk ke indikator kesalahan berpikir pseudo-salah dengan keterangan dapat merefleksi kembali jawabannya. Pada siswa dengan self confidence rendah ini memiliki kesalahan pada kontruksi langkah penyelesaian namun dapat meralat dan menemukan jawaban yang benar. Dengan hal ini, siswa self confidence rendah masuk ke dalam indikator kesalahan berpikir pseudo-benar dengan keterangan pemahaman konsep yang salah.
Yunni Arnidha, Esti Maulani
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 217-225; https://doi.org/10.30738/union.v10i2.12234

Learning motivation is an energy that exists within a person to do something by achieving a change in behavior which is characterized by feelings and reactions in the environment to achieve a goal to be achieved. The purpose of this study was to determine the effect of intrapersonal and interpersonal intelligence on students' motivation to learn mathematics in Pringsewu Regency. This type of research uses descriptive quantitative research, using ex post facto research methods. The population in this study were fourth grade students of SD Negeri Cluster 1, Sukoharjo District, which opened 97 students. The data collection technique is using proportional random sampling technique. Researchers took samples using the formula from Taro Yamane and Slovin so that a sample of 78 respondents was obtained. Data analysis using descriptive statistical analysis techniques, and the final analysis (hypothesis testing) using multiple regression test. The results obtained indicate that, there is a significant between intrapersonal intelligence and interpersonal intelligence on the mathematics learning motivation of students in Pringsewu Regency, this is evidenced by the value of Fcount 14,629 >Ftable 3.12, or Ho is rejected and Ha is accepted.
Alfian Adi Perkasa, Dwi Astuti
Union: Jurnal Ilmiah Pendidikan Matematika, Volume 10, pp 179-191; https://doi.org/10.30738/union.v10i2.12476

This investigation aims to examine problem-solving ability (PSA) in Polya's problem-solving phases in the material of sine and cosine number and difference. This study used the descriptive qualitative research method. This study looked at 33 students in Class XI MIPA 5 from SMA Negeri 2 Bantul. Data was collected using written tests and interviews. The written test in this study takes the form of a two-point description question. The study's findings were used to calculate the mathematics PSA of students in class XI MIPA 5 at SMA Negeri 2. In mathematics, the average percentage of students who meet the low requirement is 59.72 percent. Furthermore, children with high expectations can thoroughly, meticulously, and systematically solve difficulties. Understanding the problem remains a struggle for pupils who reach intermediate standards and have yet to complete the problem's solution. Meanwhile, students who scored low on the criteria had trouble understanding the problem and were unable to solve it using the prepared plans, as well as students who were unable to double-check the response and complete the solution to the problem that had been solved.
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